Dragon 193 said:The giant nautilus can use the following spell-like powers, one per round, at will (consult the article "Undersea Priests" in DRAGON® issue #165 for priest spells not listed in the AD&D 2nd Edition Player's Handbook): charm person or mammal; conjure fish; conjure water elemental (3 times per day); control temperature, 10' radius; detect evil/good; detect magic; fish summoning I, II, and III; know alignment (always active); locate fish or plants; lower water; part water; wall of coral.
BOZ said:since it could detect evil and good, and since it had know alignment (always active), how about combining the ideas?![]()
BOZ said:skipping detect magic on purpose?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.