Converting monsters from the second edition Monstrous Compendiums

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Shade said:
About the only other thing I'd change is to drop stability.

Right, I forgot about that. I also think we might want to drop the weapon familiarity, since these guys are supposed to be pretty peaceful (and there's no mention of exotic weaponry).
 

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freyar said:
Right, I forgot about that. I also think we might want to drop the weapon familiarity, since these guys are supposed to be pretty peaceful (and there's no mention of exotic weaponry).

Good point.
 



freyar said:
Looking pretty good. Does it need anything besides flavor and tactics?

Added that now. I think all that's lacking is weight. A centaur is about 7 feet tall and weighs about 2,100 pounds. A dorvesh is only 5 feet tall, and donkeys weigh considerably less than horses. Any ideas?
 

Do you just want to scale it down to 1500lb? Or make it a little heavier because dwarves are stocky? I'd just say go with 1500 because it's easy, though.
 

1,500 sounds fine.

We should change the feats and skills, as they're just copied directly from the centaur.

Skills: Listen +3, Move Silently +4, Spot +3, Survival +2
Feats: Dodge, Weapon Focus (hoof)

Dwarves have...

Skills: Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +2, Spot +2
Feats: Weapon Focus (dwarven waraxe)

Maybe...

Skills: Appraise 1, Craft (blacksmithing) 2, Listen 1, Profession (miner) 2, Spot 1
Feats: Great Fortitude, Weapon Focus (longsword)
 

I like that. Do you think Prof(mining) goes along as well with stonecutting as Craft (stonemasonry) does?
 

freyar said:
I like that. Do you think Prof(mining) goes along as well with stonecutting as Craft (stonemasonry) does?

Probably not, although the text really focused on mining and crafting metal over dealing with stone. We could always do one rank in each.
 

I think mining works well enough. You need to understand a lot about how stone and earth works to keep the mine stable...
 

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