I mean that it would seem completely silly if it doesn't get Weapon Finesse. If there's ever a monster that thematically called for Weapon Finesse, this is it.
Oh very well, I'll let you have Weapon Finesse you munchkin you.
I like Take 2 there quite a bit, also. Let's add that AC bonus in.
I can go along with that too.
Does that include the "a ninja spirit shadow's attacks are considered magical" idea? I'll put that in provisionally.
Updating the
Ninja Spirit Shadow Working Draft.
Ready for skills and feats?
Well, is there anything else we want to borrow from the Ninja class (
Complete Adventurer) or Ninja Spy class (
Oriental Adventures)?
A 3rd level
Complete Adventurer ninja has
ki power, ghost step, trapfinding, sudden strike, poison use.
It only has one ki power, which is Ghost Step (Su) - 1/day
invisibility as a swift action.
Sudden Strike (Ex) is that ninja classes' version of sneak attack. It doesn't work against flanked opponents, only against flat-footed ones, but can be applied to ranged attacks.
Ironically, the spirit shadow wouldn't qualify for the Ninja Spy prestige class, since it can't get enough ranks in Bluff. A 3rd level Ninja Spy has two exotic weapon proficiencies, slow fall (20 ft.),
ki breath, poison use, improved evasion, sneak attack, acrobatics (+10 competence bonus on Balance, Climb, Jump, and Tumble checks), and leap of the clouds.
Ki Breath (Ex) is a bonus on rolls to hold breath - irrelevant as undead ninja don't breath!
Leap of the Clouds (Ex) means a ninja spy's jumping distance is not limited by their height. Which suggests the author misread the Jump rules, 'cause there's no such limit in the SRD.
Hmm, I think we might as well keep the Sneak Attack rather than give them Sudden Strike, especially as the current version doesn't have any ranged weapons! Poison use is irrelevant, since if the ninja shadow accidentally poisons itself it won't take any damage being Undead and all.
However, I wouldn't mind adding the acrobatics and slow fall abilities.
A +10 bonus might be a bit high, though. The Ninja Class also has acrobatics, but it kicks in at 6th level with a +2 bonus (untyped) on Climb, Jump, and Tumble checks.
How about going halfway with Slow Fall (20 ft.) together with a +5 competence bonus on Balance, Climb, Jump, and Tumble checks? We needn't give it an "Acrobatics" SQ, but I think it'd be a nice nod.
We can also add slow fall to the "Martial Mastery" ability, so it stacks with the slow fall from class levels (e.g. it gains Slow Fall 30 ft. if it becomes a 3rd level monk).