Cleon
Legend
Beetle Swarm, Carnivorous
Tiny Vermin (Swarm)
Hit Dice: 9d8 (40 hp)
Initiative: +0
Speed: 30 ft. (6 squares) [increased this just 'cause it felt right]
Armor Class: 13 (+2 size, +1 natural), touch 12, flat-footed 13
Base Attack/Grapple: +6/—
Attack: Swarm (2d6) [or (3d6)?]
Full Attack: Swarm (2d6) [or (3d6)?]
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction
Special Qualities: Darkvision 60 ft., half damage from slashing and piercing, swarm traits, vermin traits
Saves: Fort +6, Ref +3, Will +3
Abilities: Str 5, Dex 10, Con 11, Int —, Wis 10, Cha 2
Skills: —
Feats: —
Environment: Warm or temperate plains and forests or underground [?]
Organization: Solitary, mass (2–4 swarms) or colony (5–10 swarms)
Challenge Rating: 3 [or 4?]
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
The ground seethes with hundreds of beetles as big as rats. They have large heads with the bladelike jaws of a meat eater.
Swarms of carnivorous tiny monstrous beetle often emit a sinister susurration from their thousands of legs rustling together. An excited carnivorous beetle swarm starts snapping its jaws, producing a constant crackling sound resembling a raging bonfire. An individual tiny carnivorous beetle can give a painful bite but is too small to endanger most humanoids (see below for statistics).
Combat
A carnivorous beetle swarm surrounds and attacks any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a carnivorous beetle swarm in its space must succeed on a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Tiny Monstrous Beetle, Carnivorous
Tiny Vermin
Hit Dice: ½d8 (2 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 13 (+2 size, +1 natural), touch 12, flat-footed 13
Base Attack/Grapple: +0/–11
Attack: Bite +2 melee (1d6–3)
Full Attack: Bite +2 melee (1d6–3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 5, Dex 10, Con 11, Int —, Wis 10, Cha 2
Skills: —
Feats: —
Environment: Warm or temperate plains and forests or underground [?]
Organization: Solitary, cluster (2–12) or hunger (10–100)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: —
A sleek, elongated beetle roughly the size of a child's forearm. It has powerful legs and bladelike jaws.
A typical tiny carnivorous monstrous beetle is a wingless tiger beetle about a foot long. The commonest species is a glossy black or brown, but they come in as many colors and patterns as normal-sized tiger beetles. A swarm of monstrous carnivorous beetles (see above) is highly aggressive and hunts any living creature it senses.
Combat
Tiny carnivorous beetles tenaciously stalk and chase prey and will attack creatures up to several times their own size. These insects avoid larger creatures, snapping their jaws and running away if approached by something big enough to be a threat. They viciously bite opponents once in melee, becoming so stupidly savage they rarely flee losing fights.
Originally from OA2 - Night of the Seven Swords (1986)
Tiny Vermin (Swarm)
Hit Dice: 9d8 (40 hp)
Initiative: +0
Speed: 30 ft. (6 squares) [increased this just 'cause it felt right]
Armor Class: 13 (+2 size, +1 natural), touch 12, flat-footed 13
Base Attack/Grapple: +6/—
Attack: Swarm (2d6) [or (3d6)?]
Full Attack: Swarm (2d6) [or (3d6)?]
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction
Special Qualities: Darkvision 60 ft., half damage from slashing and piercing, swarm traits, vermin traits
Saves: Fort +6, Ref +3, Will +3
Abilities: Str 5, Dex 10, Con 11, Int —, Wis 10, Cha 2
Skills: —
Feats: —
Environment: Warm or temperate plains and forests or underground [?]
Organization: Solitary, mass (2–4 swarms) or colony (5–10 swarms)
Challenge Rating: 3 [or 4?]
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
The ground seethes with hundreds of beetles as big as rats. They have large heads with the bladelike jaws of a meat eater.
Swarms of carnivorous tiny monstrous beetle often emit a sinister susurration from their thousands of legs rustling together. An excited carnivorous beetle swarm starts snapping its jaws, producing a constant crackling sound resembling a raging bonfire. An individual tiny carnivorous beetle can give a painful bite but is too small to endanger most humanoids (see below for statistics).
Combat
A carnivorous beetle swarm surrounds and attacks any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a carnivorous beetle swarm in its space must succeed on a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Tiny Monstrous Beetle, Carnivorous
Tiny Vermin
Hit Dice: ½d8 (2 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 13 (+2 size, +1 natural), touch 12, flat-footed 13
Base Attack/Grapple: +0/–11
Attack: Bite +2 melee (1d6–3)
Full Attack: Bite +2 melee (1d6–3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 5, Dex 10, Con 11, Int —, Wis 10, Cha 2
Skills: —
Feats: —
Environment: Warm or temperate plains and forests or underground [?]
Organization: Solitary, cluster (2–12) or hunger (10–100)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: —
A sleek, elongated beetle roughly the size of a child's forearm. It has powerful legs and bladelike jaws.
A typical tiny carnivorous monstrous beetle is a wingless tiger beetle about a foot long. The commonest species is a glossy black or brown, but they come in as many colors and patterns as normal-sized tiger beetles. A swarm of monstrous carnivorous beetles (see above) is highly aggressive and hunts any living creature it senses.
Combat
Tiny carnivorous beetles tenaciously stalk and chase prey and will attack creatures up to several times their own size. These insects avoid larger creatures, snapping their jaws and running away if approached by something big enough to be a threat. They viciously bite opponents once in melee, becoming so stupidly savage they rarely flee losing fights.
Originally from OA2 - Night of the Seven Swords (1986)
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