Shade
Monster Junkie
Updated.
Do anything with that, or will flavor text suffice?
Spell-Like Abilities: 3/day—cloudkill (DC x), detect magic, dispel magic; 1/day—control winds (DC x). Caster level 9th. The save DCs are Charisma-based.
Unique SLA/Su ability for the temperature reduction?
Borrowing from the anemo...
Immunity to Air (Ex): An eolian is immune to the detrimental effects of spells with the air descriptor.
Vulnerability to Earth (Ex): An eolian takes half again (+50%) as much damage from spells and effects of the Earth descriptor.
Hmmm...I'm not sure about actually changing their alignment, but maybe they can always take the most beneficial aspect, such as being treated as good if targeted by holy smite, or as evil when struck by an unholy weapon?
The creatures, generally 10 feet long and not more than 5 feet wide, can shift their exact dimensions at whim.
Do anything with that, or will flavor text suffice?
Eolians can cast each of the following spells three times per day: detect magic, dispel magic, and cloud kill. In addition, the creature can cast control winds and control temperature, 40-foot radius (only to reduce the temperature) each once per day.
Spell-Like Abilities: 3/day—cloudkill (DC x), detect magic, dispel magic; 1/day—control winds (DC x). Caster level 9th. The save DCs are Charisma-based.
Unique SLA/Su ability for the temperature reduction?
An eolian is immune to all air-based attacks, but remains vulnerable to earth-based assaults, which cause it double damage.
Borrowing from the anemo...
Immunity to Air (Ex): An eolian is immune to the detrimental effects of spells with the air descriptor.
Vulnerability to Earth (Ex): An eolian takes half again (+50%) as much damage from spells and effects of the Earth descriptor.
The vain eolians consider themselves chaos personified. They reflect the nature of their alignment so well that they even change it at least once a day, from chaotic good to chaotic neutral to chaotic evil.
Hmmm...I'm not sure about actually changing their alignment, but maybe they can always take the most beneficial aspect, such as being treated as good if targeted by holy smite, or as evil when struck by an unholy weapon?