Converting original D&D and Mystara monsters

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Let's just note that killing the snap dragon does not destroy the pollen dragon since it exists in the victim's mind, and I think we're done.
 

Good point. Plus this...

As each pollen dragon is reduced to zero hit points or less, it vanishes and the corresponding snap dragon plant withers and dies.

Updated pollen dragon ability to account for both.
 



Grab Grass
AC: 9
HD: 1 per 5’ square
Movement: 0
Attacks: 1
Damage: Special
No. Appearing: not applicable
Save As: Normal Man
Morale: 12
Treasure Type: Nil
Alignment: Neutral

Grab grass looks like ordinary tall grass (3-5' tall). Grab grass is animated and will attempt to hold any individual that moves into or through it. There is a 5% chance each round that anyone with a strength of 12 or less can break free of the grab grass. For every point of strength greater than 12 the chance increases by 5% (an individual with 16 strength, for example, would have a 25% chance each round to break free). The grab grass patch has one hit die for every 5' square area (thus 5' square are destroyed for every 8 hit points of damage done to the grab grass).

Originally appeared in X2 – Castle Amber (1981).


The Companion Set and Rules Cyclopedia versions are essentially the same. The Mystara Monstrous Compendium Appendix version follows...

Grab Grass
CLIMATE/TERRAIN: Nonarctic plains and hills
FREQUENCY: Common
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Carnivore
INTELLIGENCE: Non (0)
TREASURE: Nil
ALIGNMENT: Neutral
NO. APPEARING: 1 patch
ARMOR CLASS: 9
MOVEMENT: 3
HIT DICE: 1 per 5’ square
THAC0: Nil
NO. OF ATTACKS: 0
DAMAGE/ATTACK: Special
SPECIAL ATTACKS: Grab
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: S-M (3-5’ tall)
MORALE: Steady (12)
LEVEL/XP VALUE: 35

Ranging 3 to 5 feet in height, grab grass looks like ordinary tall grass. Grab grass is able to move, and often gives the impression of swaying in a breeze.

The grass attacks by wrapping long tendrils around unsuspecting victims and strangling them. The strangling process drains one point of Constitution from a victim each round. A victim who reaches 0 Constitution dies. The decomposing body then feeds the plant. Victims who escape the grass regain one point of Constitution per turn of rest. A victim can break free from grab grass with a successful bend bars roll.

A grab grass patch has 1 Hit Die for every 5-foot square of area, and each Hit Die is worth a full 8 hit points. A 5-foot by 5-foot square of grass is mutilated into death for every 8 points of damage done to the grass. Since the grass sways of its own volition, PCs looking in the direction of the grass may notice its swaying in absence of a breeze. The DM may allow an ability check against Intelligence or Wisdom (whichever is higher) in order for the character to notice that something is not quite right.
 




So maybe we want something that makes a touch attack and grapples to force the victim to hold its breath? Did we end up using these in the other case? (Strangleweed or something.)
 

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