Converting original D&D and Mystara monsters

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It's simple, but I think it's done. The flavor text about moving is a bit weird, since they have 0 speed, but we could just add that it's incredibly slow on normal time scales.
 

Oops! I based that off the MC version which lists "Movement: 3".

So...do we give them a base speed of 5 ft., or drop the flavor bit?
 



I'm happy with it. I noticed that the advanced grab grasses section has a "gras" in it instead of "grass." But then it's good.
 

I'll fix that.

Moving on...

Vampire Vine
Armor Class -- 8
Move: 0
Hit Points: 50
Magic Ability: (see below)
Fighter Ability: 10th Level

A vine with pointed leaves, crimson blossoms, and the ability to plant itself in the most severe environments. It grabs its victims and immediately begins to suck the blood out of them. This plant goes one step further in its play for survival in that it puts the victims in a stasis which keeps them alive. The plant can keep up to 4 being at the same time.

Originally appeared in Supplement IV: Gods, Demigods, Heroes (1976).
 

Start by advancing an assassin vine. Instead of constrict, go for blood drain. Any creature that has its blood drained, at the vine's option, is forced to make a Fortitude save or be held as by sepia snake sigil, dismissable at the vine's will. This duration acts as if they were resting, allowing them to recuperate Con... so the vine can drink it again.
 


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