Cleon
Legend
That works a bit better, since summon coven can power multiple effects.
Updating the Goatling Working Draft.
So, are we just going with the following? The spell focus can release 10 empowerment points in one round plus one per additional round to a single goatling caster to empower one effect, and certain goat spells allow special empowerments.
Basically, although I'd repurpose it a bit.
How's this:
The summon coven spell is a powerful magic that allows a group of goatlings to amass a pool of empowerment points and then use those points to empower additional spellcasting. This spell requires at least 3 goatling spellcasters, who all cast summon coven simultaneously, plus a congregation of at least 4 other goatlings of 15th level or higher. The spellcasters who cast summon coven must nominate one of their number as the "head" of the coven, they must all agree who this head is or the spell fails. The spell also requires a focus component called a tabernacle, a ritual chest that holds the empowerment point pool created by the spell.
*Gathering Power Bit*
A summon coven ends if all of the goatling spellcasters who cast the spell stop concentrating upon it, if the coven head loses consciousness, or if any of the spellcasters chooses to dismiss the spell. So long as at least one of the spellcasters is concentrating on the summon coven, the other spellcasters can perform other actions (or rest) without interrupting the summon coven spell; this allows the casters to take turns concentrating.
The head of the coven can draw empowerment points from the tabernacle and use them to enhance the next spell they cast. It takes 1 round to draw 10 empowerment points, plus 1 round for each additional point drawn. Certain goat magic spells allow for special enhancements when empowered using summon coven. These are detailed in the individual spell descriptions - see binding cage and occultation for examples.
Drawing power from the tabernacle is a standard action that requires concentration. If the concentration is interrupted (as per interrupting a spell), the coven head loses the empowerment points they have drawn so far, but can begin drawing again on their next turn.