Bielgorad
Large Outsider (Chaotic, Extraplanar, Evil, Goatkin)
Hit Dice: 6d8+24 (39 hp)
Initiative: +1
Speed: 30 ft. in banded armor (6 squares); base speed 40 ft.
Armor Class: 22 (–1 size, +1 Dex, +4 natural,
+2 banded armor), touch 10, flat-footed 21
Base Attack/Grapple: +6/+14 [+18 with
crook]
Attack: Crook +11 melee (1d10+6/×3); or unarmed strike +9 melee (1d4+4)
Full Attack: Crook +11/+6 melee (1d10+6/×3); or unarmed strike +9/+4 melee (1d4+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Crook, immobilizing net, pungency
Special Qualities: Darkvision ### ft.,
magic circle against good, spell-like abilities
Saves: Fort +9, Ref +6, Will +7
Abilities: Str 18, Dex 12, Con 19, Int 12, Wis 15, Cha 13
Skills: Skill [SPs 9@9 SPs]
Feats: 3 feats, Improved Unarmed Strikeᴮ
Environment: A chaotic evil-aligned plane
Organization: Solitary or ()
Challenge Rating: #
Treasure: None/Standard/% coins, % goods and % items/Double/Triple
Alignment: Always chaotic evil
Advancement: – HD () or by character class
Level Adjustment: —/+#
Description.
Background.
Combat
Tactics.
Crook (Ex): A bielgorad's shepherd's crook is an exotic melee weapon that is a Large
+2 one-handed magical weapon when wielded by a bielgorad. In the hands of any other creature, the
crook functions as a Medium masterwork halberd that only does normal damage against charging opponents when set against a charge.
The
crook has a ×3 critical multiplier and is equipped with a complex blade that does 1d10 piercing or slashing damage. It has a large hook that can be used to make trip attacks or strike for 1d10 nonlethal bludgeoning damage with a –4 penalty on the attack roll. If the
crook's wielder is tripped during a trip attempt, they can drop the
crook to avoid being tripped. When striking with the hook, a bielgorad can choose to do nonlethal or lethal damage without penalty as if the bielgorad was making unarmed attacks with the Improved Unarmed Strike feat.
A bielgorad can use the hook of a
shepherd's crook to make grapple attacks against creatures of a smaller size category than itself. When grappling with the hook, a bielgorad is treated as if it had the Improved Grapple feat: it does not provoke an attack of opportunity to make a touch attack to start a grapple and gains a +4 bonus on all grapple checks. If the bielgorad chooses the "Damage Your Opponent" option while grappling with a
crook it inflicts the hook's 1d10 bludgeoning damage instead of the bielgorad's normal unarmed strike damage.
In addition, whenever a bielgorad pins an opponent with its
crook or makes a successful grapple check against an opponent already pinned, the opponent must succeed at a DC 14 Will saving throw or be dazed for 1 round or until the opponent is released from the hook's grapple. An opponent dazed by a bielgorad's
shepherd's crook is still able to attempt "Escape from Grapple" opposed grapple checks but is unable to take any other action. The save DC is Charisma-based.
Immobilizing Net (Su): Every bielgorad carries a special enchanted net. If a creature dazed by a bielgorad's
shepherd's crook is dropped into the
immobilizing net held by another bielgorad (a standard action by the crook-wielding bielgorad and a readied action by the net-holding bielgorad), the creature must succeed at a DC 18 Will saving throw or be dazed for as long as it remains wrapped in the
net and within 10 feet of the bielgorad who held it. An
Immobilizing net cannot be used as an Exotic Throwing Weapons like a normal combat net. Another creature can free a creature wrapped in an
immobilizing net as a standard action, ending the daze. The save DC is Charisma-based and includes a +4 enhancement bonus.
The original text says a victim caught in the crook will be "lifted and dropped into enchanted nets held by awaiting shepherds. Once in a net, a captive is wholly disabled." So we need to include said nets in the writeup.
Magic Circle against Good (Su): This ability continuously duplicates the effect of the spell. A bielgorad cannot suppress this ability.
Spell-Like Abilities (Sp): Once per day a bielgorad can use
dimension door. Caster level
8th or 12th?.
Pungency (Ex): A bielgorad exudes a strong noxious stink. All creatures with a sense of smell within 100 feet of a bielgorad can make free Spot checks (DC 5 plus 1 per 10 feet of distance) to notice the odor. Creatures with bonuses to scent-based skill checks, such as wolves' +4 racial bonus on Survival checks when tracking by scent, can add that bonus to the Spot check. Creatures unfamiliar with bielgorad can identify the smell with a DC 20 Knowledge (the Planes) check.
"Death Before Betrayal?" (Ex): Will die instead of submitting to mind-controlling powers.
"Linked Equipment?" (Ex): .Armor, shepherd's crook and [i/]immobilizing net[/I] disintegrate upon blelgorad's death.
Skills: .
Originally appeared in Goatmen of Kavaja (Bruce Heard, 2012).
(
sourced from The Goatmen of Kavaja.)
Published with permission from Bruce Heard.
Skill Ranks: