Converting original D&D and Mystara monsters

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Shade said:
Are we still waiting on the module text?
I think so, but we could always make a start. ;)

Small Monstrous Humanoid
Environment: Temperate plains or forest
Alignment: Usually Chaotic Good

that sneeze ability is hilarious!
Isn't it. :D How about something along the lines of

Sneeze (Ex): Whenever a gyerian fails a Will save, the gyerian lets out a powerful sneeze. This is a 5? ft. line of ? Any creature (May need a size stipulation) struck by this line must make a Reflex save DC:X or take 1d4 points of damage and be knocked prone.

Although it cannot fly perhaps it's feathered arms could give it a racial bonus to Jump.

Regards
Mortis
 
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Shade said:
Are we still waiting on the module text?

yes, please be patient - when people get old, they move a lot slower. ;)

i've got enough going on at the moment; we can hold off on this one until next week.
 


for what it's worth:

Mystery of the Snow Pearls

Gyerian

Armor Class: 6
Hit Dice: 3+1
Move: 150' (50')
Attacks: 2 claws/1 peck
Damage: 1-4/1-4/2-8
No Appearing: 1-4 (10-40)
Save As: Fighter 3
Morale: 8
Treasure Type: K, O
Alignment: Lawful
XP Value: 35

These intelligent bird-like creatures are generally 3 to 4 feet tall, but may be as tall as 6 feet. Their bodies are covered with fine pale feathers; their arms have longer feathers that give them a wing-like appearance. However, Gyerians cannot fly. They possess thin graceful hands.

Gyerians are very excitable, and extremely nervous and impatient. They do not care for humans, but get along with elves. They grow and eat nuts, berries, roots, insects, fish and snails. They are also known for their fascination with bright shiny objects, and treasure grills and baubles.

Gyerians live in small settlements built on plains or in wild woods. Their villages are always named Gyer, and are composed of nesting hills woven from straw and branches, daubed with mud. These villages are at best only temporary domiciles for they migrate east to west every spring, returning in the fall.

Gyerians attack by kicking with their three-toed feet and jabbing with their hooked, beaklike nose. However, most Gyerians are cowards and will either babble, flee, or cry. The very nervous ones have been known to sneeze; little can stand up to the sneeze of a Gyerian. If a Gyerian sneezes, anyone in front of it must roll less than his Dexterity on 1d20 or be bowled over for 1-4 points of damage, and then must spend one round standing, up again.

For every 10 Gyerians in a flock, there is one cockrobin (AC 2; HD 5; Atk 1-6/1-6/2-12). A flock is led by one rooster (AC 1; HD 7; Atk 1-8/ 1-8/2-16).


AC9

Gyerian

Armour Class: 3
Hit Dice: 3 (S to M)
Move: 150' (50')
Attacks: 2 claws/1 peck
Damage: 1-4/1-4/2-8
No. Appearing: 1-4 (10-40)
Save As: Fighter: 3
Morale: 8
Treasure Type: K, O
Intelligence: 8
Alignment: Lawful
XP Value: 35

These bird-like creatures are usually 3 to 4 feet tall, but may be as tall as 6 feet. Their bodies are covered with fine pale feathers, and their arms have longer feathers that give them a wing-like appearance. However, gyerians cannot fly. They possess thin, graceful hands.

Gyerians are very excitable, extremely nervous and impatient. They do not care for humans, but get along with elves. They grow and eat nuts, berries, roots, insects, fish, and snails. They are also known for their fascination with bright, shiny objects, and treasure gems and baubles for their appearance rather than their value.

Gyerians live in small settlements built on plains or in wild woods. Their villages are always named Gyer, and are composed of nesting huts woven from straw and branches, daubed with mud. These villages are at best only temporary domiciles, for they migrate east to west every spring, returning in the fall.

Gyerians attack by kicking with their three-toed feet and jabbing with their hooked, beak-like nose. However, most gyerians are cowards and will either babble, flee, or cry. The very nervous ones have been known to sneeze - and little can stand up to the sneeze of a gyerian. If a gyerian sneezes, anyone in front of it must roll less than his or her dexterity on 1d20 or be bowled over for 1-4 points of damage, and then must spend one round standing up again.

For every 10 gyerians in a flock, there is also one cockrobin (AC 2; HD 5; Damage 1-6/1-6/2-12). A flock is led by one rooster (AC 1; HD 7; Damage 1-8/1-8/2-16).
 

Mortis said:
Small Monstrous Humanoid
Environment: Temperate plains or forest
Alignment: Usually Chaotic Good

weird, isn't it, how they went from Lawful to CG?

on the issue of size, since they can be up to 6 feet tall, i think we should emulate what the sahuagin does for the Advancement line.
 

BOZ said:
weird, isn't it, how they went from Lawful to CG?
That's obviously a legacy of OD&D where Lawful tended to equal Good. And I suppose you can only have so many LG or LN creatures.

on the issue of size, since they can be up to 6 feet tall, i think we should emulate what the sahuagin does for the Advancement line.
<checks SRD>

Yeah, that would be fine.

Regards
Mortis
 

Thinking ahead to skills.
Mortis said:
the males put on complicated displays ranging from beautiful dances to sparring contests involving two To five creatures.
Perform (dance)?
Ecology: <snip> may enter human encampments in search of
Oops! I seem to have missed some text. :o

Roosters
A flock of gyerians always follows a powerful rooster. These leaders are very tall (6 feet) and strong (AC 1; HD 7; damage 1d8/1d8/2d16), and less likely to flee combat (morale 12). With the rooster present, normal gyerians have a morale of 10.
Re-reading this, seems to suggest that is is only the Roosters (and possibly the cockrobins) that are Medium size.

Regards
Mortis
 


Shade said:
So, did we decide on a type yet? Magical beast?
I had them down as Monstrous Humanoid. They seem too humanoid for magical beast but let's see what the others think.

Regards
Mortis
 

Yeah, rereading it I caught their hands this time. The first time I read through I thought they just had wings, so with hands I'd say monstrous humanoid makes more sense.
 

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