for what it's worth:
Mystery of the Snow Pearls
Gyerian
Armor Class: 6
Hit Dice: 3+1
Move: 150' (50')
Attacks: 2 claws/1 peck
Damage: 1-4/1-4/2-8
No Appearing: 1-4 (10-40)
Save As: Fighter 3
Morale: 8
Treasure Type: K, O
Alignment: Lawful
XP Value: 35
These intelligent bird-like creatures are generally 3 to 4 feet tall, but may be as tall as 6 feet. Their bodies are covered with fine pale feathers; their arms have longer feathers that give them a wing-like appearance. However, Gyerians cannot fly. They possess thin graceful hands.
Gyerians are very excitable, and extremely nervous and impatient. They do not care for humans, but get along with elves. They grow and eat nuts, berries, roots, insects, fish and snails. They are also known for their fascination with bright shiny objects, and treasure grills and baubles.
Gyerians live in small settlements built on plains or in wild woods. Their villages are always named Gyer, and are composed of nesting hills woven from straw and branches, daubed with mud. These villages are at best only temporary domiciles for they migrate east to west every spring, returning in the fall.
Gyerians attack by kicking with their three-toed feet and jabbing with their hooked, beaklike nose. However, most Gyerians are cowards and will either babble, flee, or cry. The very nervous ones have been known to sneeze; little can stand up to the sneeze of a Gyerian. If a Gyerian sneezes, anyone in front of it must roll less than his Dexterity on 1d20 or be bowled over for 1-4 points of damage, and then must spend one round standing, up again.
For every 10 Gyerians in a flock, there is one cockrobin (AC 2; HD 5; Atk 1-6/1-6/2-12). A flock is led by one rooster (AC 1; HD 7; Atk 1-8/ 1-8/2-16).
AC9
Gyerian
Armour Class: 3
Hit Dice: 3 (S to M)
Move: 150' (50')
Attacks: 2 claws/1 peck
Damage: 1-4/1-4/2-8
No. Appearing: 1-4 (10-40)
Save As: Fighter: 3
Morale: 8
Treasure Type: K, O
Intelligence: 8
Alignment: Lawful
XP Value: 35
These bird-like creatures are usually 3 to 4 feet tall, but may be as tall as 6 feet. Their bodies are covered with fine pale feathers, and their arms have longer feathers that give them a wing-like appearance. However, gyerians cannot fly. They possess thin, graceful hands.
Gyerians are very excitable, extremely nervous and impatient. They do not care for humans, but get along with elves. They grow and eat nuts, berries, roots, insects, fish, and snails. They are also known for their fascination with bright, shiny objects, and treasure gems and baubles for their appearance rather than their value.
Gyerians live in small settlements built on plains or in wild woods. Their villages are always named Gyer, and are composed of nesting huts woven from straw and branches, daubed with mud. These villages are at best only temporary domiciles, for they migrate east to west every spring, returning in the fall.
Gyerians attack by kicking with their three-toed feet and jabbing with their hooked, beak-like nose. However, most gyerians are cowards and will either babble, flee, or cry. The very nervous ones have been known to sneeze - and little can stand up to the sneeze of a gyerian. If a gyerian sneezes, anyone in front of it must roll less than his or her dexterity on 1d20 or be bowled over for 1-4 points of damage, and then must spend one round standing up again.
For every 10 gyerians in a flock, there is also one cockrobin (AC 2; HD 5; Damage 1-6/1-6/2-12). A flock is led by one rooster (AC 1; HD 7; Damage 1-8/1-8/2-16).