Converting original D&D and Mystara monsters

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BOZ (from homebrews) said:
Feats: 4 (candidates: Ability Focus (shriek of fear), Alertness, Diehard/Endurance, Great Fortitude, Investigator, Iron Will, Skill Focus, Toughness)
Not sure that is needs Diehard or Endurance. As an undead its immune to all the nonlethal damage that Endurance prevents and aren't undead destroyed at 0 hp rather than -10 hp?

Of the remainder I would suggest Ability Focus (shriek of fear), Great Fortitude, Iron Will, and Skill Focus (Concentration).

Skills: 72 (candidates: Concentration, Gather Information, various Knowledges)
At 9HD it gets a max of 12 ranks in 6 skills. So Concentration 12, Gather Knowledge 12, Knowledge (history) 12, Knowledge (religion) 12, Knowledge (the planes) 12 and one more, possibly Knowledge (nobility and royalty) 12. Although if we give it the ability to share its skills with the malices, we may want to go with a few ranks in skills like spot. Then again, we could borrow the Lifesense ability of the Presence instead.

Regards
Mortis
 
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Mortis said:
Not sure that is needs Diehard or Endurance. As an undead its immune to all the nonlethal damage that Endurance prevents and aren't undead destroyed at 0 hp rather than -10 hp?

Of the remainder I would suggest Ability Focus (shriek of fear), Great Fortitude, Iron Will, and Skill Focus (Concentration).

I agree with all this except SF (Concentration). Combat Casting would be better, but I don't think even that is necessary. I'd probably go with Improved Init so it can get those malices going quickly.

Mortis said:
At 9HD it gets a max of 12 ranks in 6 skills. So Concentration 12, Gather Knowledge 12, Knowledge (history) 12, Knowledge (religion) 12, Knowledge (the planes) 12 and one more, possibly Knowledge (nobility and royalty) 12. Although if we give it the ability to share its skills with the malices, we may want to go with a few ranks in skills like spot. Then again, we could borrow the Lifesense ability of the Presence instead.

I'd also include Spellcraft, since it's a (former) cleric.

Regards
Mortis[/QUOTE]
 

Shade said:
I agree with all this except SF (Concentration). Combat Casting would be better, but I don't think even that is necessary. I'd probably go with Improved Init so it can get those malices going quickly.
Improved Init would be okay, but only if we give the philosopher the ability to share it's feats with the malices.

Diligent fits the description of the grey philosopher but has no in-game benefit. :(
I'd also include Spellcraft, since it's a (former) cleric.
Sure, I've no problem with Spellcraft - it's just another skill it won't use ;)

Regards
Mortis
 

I think the better question for this one would be, should this ability go under the GP or the malice?
“Attack as Master” (Ex): A malice uses its gray philosopher’s base attack bonus. A malice uses its own Dexterity modifier on attack rolls with its natural weapons. (and can share its skills and feats?)

Looks good?
Turn Immunity (Ex): A gray philosopher cannot be turned or rebuked. It can still be bolstered as normal.

Feats: Ability Focus (shriek of fear), Great Fortitude, Improved Initiative, Iron Will (if no one objects, that is). ;)

Skills: how about these ranks:
Concentration 12, Gather Information 10, Knowledge (history) 10, Knowledge (religion) 10, Knowledge (the planes) 10 and one more, possibly Knowledge (nobility and royalty) 10, Spellcraft 10.

IIRC, the Lifesense of the Presence was because we made it blind and deaf. :)
 

Aspect of BOZ said:
I think the better question for this one would be, should this ability go under the GP or the malice?
“Attack as Master” (Ex): A malice uses its gray philosopher’s base attack bonus. A malice uses its own Dexterity modifier on attack rolls with its natural weapons. (and can share its skills and feats?)

Malice.

Aspect of BOZ said:
Looks good?
Turn Immunity (Ex): A gray philosopher cannot be turned or rebuked. It can still be bolstered as normal.

Looks good.

Aspect of BOZ said:
Feats: Ability Focus (shriek of fear), Great Fortitude, Improved Initiative, Iron Will (if no one objects, that is). ;)

No objections here. ;)

Aspect of BOZ said:
Skills: how about these ranks:
Concentration 12, Gather Information 10, Knowledge (history) 10, Knowledge (religion) 10, Knowledge (the planes) 10 and one more, possibly Knowledge (nobility and royalty) 10, Spellcraft 10.

That'll work.

Aspect of BOZ said:
IIRC, the Lifesense of the Presence was because we made it blind and deaf. :)

I think you are correct.
 

Aspect of BOZ said:
I think the better question for this one would be, should this ability go under the GP or the malice?
“Attack as Master” (Ex): A malice uses its gray philosopher’s base attack bonus. A malice uses its own Dexterity modifier on attack rolls with its natural weapons. (and can share its skills and feats?)
I agree with Shade, it makes sense to put it under the malice.

Turn Immunity (Ex): A gray philosopher cannot be turned or rebuked. It can still be bolstered as normal.
That works

Feats: Ability Focus (shriek of fear), Great Fortitude, Improved Initiative, Iron Will (if no one objects, that is). ;)
No objection here.

Skills: how about these ranks:
Concentration 12, Gather Information 10, Knowledge (history) 10, Knowledge (religion) 10, Knowledge (the planes) 10 and one more, possibly Knowledge (nobility and royalty) 10, Spellcraft 10.
Again, I'm fine with those.

Regards
Mortis
 


I'd hold off on the CR until we see how dangerous the malices are. Without 'em, its not really a threat.

SR should be at least 12+CR. I'd recommend going as high as 15+CR, since Reflex save spells will decimate the philosopher quickly.

DR 10/magic and silver?
 

Shade said:
I'd hold off on the CR until we see how dangerous the malices are. Without 'em, its not really a threat.
But the malices will have their own CR. In a way the philosopher, on its own, probably shouldn't have a CR or a rather low one, say 1 or 2.

SR should be at least 12+CR. I'd recommend going as high as 15+CR, since Reflex save spells will decimate the philosopher quickly.
Either is fine by me, although I'd prefer 12+CR. :)

DR 10/magic and silver?
That should work

Regards
Mortis
 

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