Cleon
Legend
Here's a thought: keep (possibly adjust) deflection, add invisibility, drop NA. It makes some sense given that they're bags of force.
That's a good idea.
We could combine the NA and current deflection to get the new deflection bonus, but I'd rather lower the deflection a bit, especially of the weaker sizes - invisibility isn't of much effect in typical high-level play, when any decent party will be able to see invisible.