Converting Planescape monsters

Bumping to 3 hp/round for either option sounds about right. If we go with regen, I vastly prefer lawful weapons doing lethal damage.

I still like regeneration 3 (lawful or chaotic), that way other Chaos creatures like Slaad are able to hurt them.
 

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Hmmm. That brings up a point. Should creatures with the chaotic subtype be immune to the dissolution, since they're already kind of pure chaos?
 

Hmmm. That brings up a point. Should creatures with the chaotic subtype be immune to the dissolution, since they're already kind of pure chaos?

Good point.

Well, I'd think that creatures with the Chaos subtype are not "pure chaos" per so, since they usually have some consistency in their attributes.

How about Chaos creatures take half damage, automatically make their Fortitude save, or take no damage on a save?

We still haven't set a dissolution damage - keep the original 3d6 or increase it?

I'm feeling 3d6 isn't enough. How about 3d12? Dodecahedrons don't get enough love.

Revising...

Dissolution (Ex): The touch of a nameless Limbo thing can convert any sort of matter into the random stuff of Limbo. Any time the thing hits with a pseudopod or grapples an opponent (regardless of whether the grapple succeeds), it deals an additional 3d12 damage by partially dissolving its target (Fortitude DC 19 half). Creatures with the Chaos subtype take half damage, or no damage if they succeed at the Fortitude save. This special attack does full damage to objects and ignores hardness. If a creature is killed by a dissolution attack, its body dissolves into chaos, and the remains are insufficient for a raise dead spell to bring back to life. A nameless Limbo thing can suppress or resume its dissolution power as a free action. The save DC is Constitution-based.
 


Those changes look good. I agree about the d12!

Okay then, sounds like that power's settled.

Do we want to give it any other special abilities - alien mind, immunity to transformations maybe?

If its pure limbo-stuff I doubt it can be polymorphed or petrified, and its mind may have that "so chaotic it drives telepaths insane" trick going on.

Have you weakened on the regeneration (lawful OR chaotic) point yet? :D
 

Not giving in yet! ;)

Alien Mind sounds reasonable, though our comparison, the chaos beast, doesn't have it. I'll agree to immunity to transformations per the chaos beast.
 

Allow me to strengthen your resolve, freyar: I dislike the "or chaotic" as well. :p

Oh, and bonus points for the d12 love. :)

Updated.
 
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Hell to the yeah! (Where's my d12 emoticon?)

I'm all for alien mind.

Okay, shall we just update The Thing That Should Not Exist's version of Alien mind:

Alien Mind (Su): While the Nameless Limbo Thing is not immune to mental attacks, anyone targeting it with a mind-affecting or telepathic effect makes direct contact with its utterly alien mind. The attacker must make a DC 16 Will save or take 1d4+1 points of Wisdom damage. An attacker is subject to Wisdom damage on every attempt, whether the attack is successful or not. The save DC is Charisma-based.
 

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