Cleon
Legend
Those ranges are fine by me; they do get up to around the same category as a long-range spell. I think I'd just go with the standard "no range increments," though. Using the same ranges for blinding works for me, as well.
OK, I'll update the Radiance Quasi-Elemental Working Draft.
…Dang it, the Elder's beam range should be 350 ft. not 300 ft. in my previous post - I messed up one of the 50 foot steps.
Did you agree with increasing the effect for blinding, also, so it's not actually blinding for the smaller ones?
I have no objection to that, although we'll need to change the name of the power.
Something like this?
Flash (Ex): As a standard action, a radiance quasi-elemental can spin incredibly rapidly and produce an intense burst of light. Any seeing creature that is within range of the light must succeed at a Reflex save or have their vision damaged by the flash. The Radiance Quasi-Elemental Flash Table lists the radius of the effect, the typical save DC, the degree of impairment and its duration for each size of quasi-elemental. The save DC is Constitution-based.
A remove blindness spell or equivalent power will cure all effects of this attack.
Radiance Quasi-Elemental Flash Table
[TABLE="width: 400"]
[TR]
[TD]Size of Radiance
Quasi-Elemental
[/TD]
[TD="align: center"]Flash
Radius
[/TD]
[TD="align: center"]Save
DC
[/TD]
[TD="align: center"]Vision
Impairment
[/TD]
[TD="align: center"]Effect
Duration
[/TD]
[/TR]
[TR]
[TD]Small
[/TD]
[TD="align: center"]100 ft.
[/TD]
[TD="align: center"]10
[/TD]
[TD="align: center"]Dazzled
[/TD]
[TD="align: center"]XdX
[/TD]
[/TR]
[TR]
[TD]Medium
[/TD]
[TD="align: center"]150 ft.
[/TD]
[TD="align: center"]13
[/TD]
[TD="align: center"]Blurry*
[/TD]
[TD="align: center"]XdX
[/TD]
[/TR]
[TR]
[TD]Large
[/TD]
[TD="align: center"]200 ft.
[/TD]
[TD="align: center"]16
[/TD]
[TD="align: center"]Blurry*
[/TD]
[TD="align: center"]XdX
[/TD]
[/TR]
[TR]
[TD]Huge
[/TD]
[TD="align: center"]250 ft.
[/TD]
[TD="align: center"]20
[/TD]
[TD="align: center"]Blinded
[/TD]
[TD="align: center"]XdX
[/TD]
[/TR]
[TR]
[TD]Greater
[/TD]
[TD="align: center"]300 ft.
[/TD]
[TD="align: center"]23
[/TD]
[TD="align: center"]Blinded
[/TD]
[TD="align: center"]XdX
[/TD]
[/TR]
[TR]
[TD]Elder
[/TD]
[TD="align: center"]350 ft.
[/TD]
[TD="align: center"]26
[/TD]
[TD="align: center"]Blinded
[/TD]
[TD="align: center"]XdX
[/TD]
[/TR]
[TR]
[TD]Monolith
[/TD]
[TD="align: center"]400 ft.
[/TD]
[TD="align: center"]34
[/TD]
[TD="align: center"]Blinded
[/TD]
[TD="align: center"]XdX
[/TD]
[/TR]
[/TABLE]
* A creature with blurry vision attacks as if all their opponents had concealment (20% miss chance) and takes a -2 penalty on Search checks and Spot checks.
* * *
We'll need to decide on duration(s). The original lasted for 2d10 days! Do we want to keep day long durations or cut it down to something shorter?
I also considered having the effect depend on how far the opponent is from the Flash, so an enemy that's close to the Radiance Quasi is blinded but one that's at the edge of the effect is only dazzled.
Maybe something like:
Radiance Quasi-Elemental Flash Table
[TABLE="width: 400"]
[TR]
[TD]Size of Radiance
Quasi-Elemental
[/TD]
[TD="align: center"]Save
DC
[/TD]
[TD="align: center"]Blinded
Radius
[/TD]
[TD="align: center"]Blurry*
Radius
[/TD]
[TD="align: center"]Dazzled
Radius
[/TD]
[TD="align: center"]Effect
Duration
[/TD]
[/TR]
[TR]
[TD]Small
Medium
Large
Huge
Greater
Elder
Monolith
[/TD]
[TD="align: center"]10
13
16
20
23
26
34
[/TD]
[TD="align: center"]0-X ft.
0-X ft.
0-X ft.
0-X ft.
0-X ft.
0-X ft.
0-X ft.
[/TD]
[TD="align: center"]0-X ft.
X-Y ft.
X-Y ft.
X-Y ft.
X-Y ft.
X-Y ft.
X-Y ft.
[/TD]
[TD="align: center"]X-100 ft.
Y-150 ft.
Y-200 ft.
Y-250 ft.
Y-300 ft.
Y-350 ft.
Y-400 ft.
[/TD]
[TD="align: center"]XdX
XdX
XdX
XdX
XdX
XdX
XdX
[/TD]
[/TR]
[/TABLE]
* A creature with blurry vision attacks as if all their opponents had concealment (20% miss chance) and takes a -2 penalty on Search checks and Spot checks.
What do you think?