Planescape Converting Planescape monsters

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How about Int 23, Wis 25, Cha 25?

The physical stats are a bit tougher. The closest creature, the tempest, has a high strength score. But I agree that it should be a nonability like incorporeal creatures, if possible.

Dex is tough. The tempest only has a Dex of 6, but an elder air elemental has a Dex of 33! That is quite a range to work within.
 

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Mental stats look fine. :)

Yes, the physical stats are tougher to decide on. ;)
Con, maybe 20-ish. Strength is almost really a non-issue; it makes no melee attacks, probably won’t grapple. The only things it might need a Str score for are pushing and lifting, but it lacks limbs and its wind powers should (in theory) allow it to do that stuff.

Dex is a bit more of an issue, but not by much. About the only place it really matters is the Reflex save (and Hide skill?). I’m tempted to give it a 20+ score because of its speed and maneuverability – but does speed really have anything to do with Dex? (wow mommy, that’s one fast-moving cloud!)
 

How about Con 24 (placing it between the elder air elemental's score of 18 and the tempest's of 28) and Dex 20?
 

Fair enough. :D for Dex, maybe another 24 there would be just fine. And are we agreed on the lack of need for a Str score?

Wrote up the flavor text:

This appears to be a cloud of immense dimensions, so great that it spans the horizon, towering thousands of feet into the air. Along the surface of this cloud are great faces of various humanoid and other creatures; faces of wisdom and beauty. The center of the cloud pulses with a golden light, and seems to crackle with intense power.

Mortai are immensely powerful enigmatic creatures that roam the skies of the Upper Planes. Mortai are believed to be native to the Beastlands, but are sometimes found on other planes, particularly Arcadia. When seen in Arcadia, mortai are said to glow with a pulsing golden light. They are also known as the “faces in the clouds” and even the “eyes of the gods,” though they have no known connection to such higher powers. The purpose and origin of the mortai is unknown, and they are seemingly godlike in their position. Some believe them to be collections of slightly chaotic good wind spirits, or demipowers of the sky and storms. Another theory suggests that they are manifestations of the life-force of the Beastlands.

Mortai are very able creatures of the air, and are the masters of their environment. The weather around them seems to be independent of the mortai, so their role regarding the meteorologic conditions of the Beastlands is uncertain. They can, however, command the atmosphere around them with perfect control and precision when they so desire.

Mortai are usually ignored by most creatures, who either don’t realize they are there or those who know what they are and choose not to bother them. Likewise, mortai tend to ignore most activities on the ground. They are surprisingly friendly though, and do sometimes choose to interact with inquisitive creatures. They love to hold philosophical discussions and impart knowledge, often making use of their legend lore ability. Some who have spoken with a mortai have reported hearing faint voices and laughter among the clouds, as if unseen presences were listening in. Some creatures have had less friendly encounters with a mortai – they are infamous pranksters. Though the mortai mean to cause no harm, they may pester a being all day for the fun of it with wind and rain.

A mortai knows all languages, and speaks with a booming voice of wind and thunder, when it bothers to speak at all.

COMBAT
Mortai are so mighty and arrogant that they believe themselves above petty battles and common squabbles. They are pacifistic and refuse to be goaded into combat by threats, taunts, insults and the like, nor will they attack most creatures due to their actions or alignment. Because it is so high in the air, it is a serious challenge to reach a mortai to gain the position or advantage enough just to simply attack it, and then the mortai is immune to most sorts of attack. A mortai will always prefer to flee, even from obviously weaker foes, using its impressive speed.

A persistent enemy, usually an evil creature that needs to be taught a lesson, will occasionally be able to force a mortai into combat. A mortai’s main physical attack is its deadly bolt of lightning; this it may use as often as it wishes, both to attack creatures on the ground and those who fly up to meet it. If that is not enough, the mortai has an array of potent wind-related spell-like abilities at its disposal. However, a mortai has a hidden, vulnerable core of power in its center – if a creature comes looking for this it will have to face the mortai’s lethal lightning!
 



Suggested Skill Ranks: Bluff 11, Concentration 33, Diplomacy 33, Disguise 11, Escape Artist 33, Gather Information 11, Hide 33, Knowledge (arcana) 33, Knowledge (nature) 33, Knowledge (the planes) 33, Listen 33, Move Silently 33, Sense Motive 33, Spellcraft 33, Spot 33, Survival 33.

Suggested Feats: Improved Initiative, Negotiator, Persuasive, Quicken Spell-Like Ability (chain lightning, control winds, gust of wind, wind wall)

Epic Feats: Epic Reputation, Epic Skill Focus (Knowledge [arcana]), Epic Skill Focus (Knowledge [nature]), Epic Skill Focus (Knowledge [the planes])

The Hover feat shouldn't be necessary with perfect maneuverability.

Another thought...perhaps change its natural armor to a deflection bonus, to represent "winds"?
 

The Hover feat shouldn't be necessary with perfect maneuverability.

didn’t even think of that. ;)

Another thought...perhaps change its natural armor to a deflection bonus, to represent "winds"?

maybe so… but that’s only a +7 and I don’t want to lose that much to AC… I could swear I’ve seen gaseous/airy creatures with natural AC before. Not that their AC matters terribly much, unless you have some sort of weapon that is actually able to hit them. ;)
 

BOZ said:
maybe so… but that’s only a +7 and I don’t want to lose that much to AC… I could swear I’ve seen gaseous/airy creatures with natural AC before. Not that their AC matters terribly much, unless you have some sort of weapon that is actually able to hit them. ;)
You have. ;) The phiuhl (FF) is gaseous with natural armor. On the other hand, the tempest (MM2) is stormlike with deflection. So I guess go with whatever you'd prefer!
 

Both! :) +7 deflection and +9 natural then.

updating in homebrews, not much left here...
 
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