Planescape Converting Planescape monsters

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Trying to think of a good comparison for stats. Maybe base the physical stats on something like a shedu (is that the 5-legged one?) or even just a light warhorse. What do you think?
 

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Larger than an ass and smaller than a mule

Mule (Large): Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Shedu (Large): Str 19, Dex 11, Con 17, Int 22, Wis 18, Cha 16
Ki-Rin (Huge): Str 26, Dex 18, Con 20, Int 19, Wis 21, Cha 23
Lammasu (Large): Str 23, Dex 12, Con 17, Int 16, Wis 17, Cha 14
 

Don't forget the ass, err, I mean donkey!

Donkey (Medium): Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4

So if we want it to be somewhat more powerful due to a supernatural nature, I'd go for something like either the mule or shedu. (Aren't lammasu more feline?) What about Str 18, Dex 13, Con 17?
 

Those physical stats look good.

We know Int is 13-14. The text seems to imply high Wisdom. So maybe Int 14, Wis 17, Cha 15?
 

Those look good, too. Moving on...

Airborne Gallop (Su): A buraq can fly at its base speed with X maneuverability. To activate this ability, the buraq must take a 3 round running start. Once the buraq is flying, it must move at least its full speed each round to continue flying.
 


Its silver hooves never need to be shod, and they strike the ground in complete silence, even at a full gallop.

Should we give it an effect that allows it to always move silently (similar to incorporeal creatures), or a silence effect like the spell, or something else?

A foe hit by both hooves is automatically knocked down and trampled for an additional 2d6 points of damage per round until he spends a complete round getting out from under the buraq's hooves.

Standard trample attack, a knockdown attack, or both?

A buraq can speak with animals at will and has the ability to comprehend languages three times per day.

SLAs?

The buraq can travel across any terrain unerringly by day or night; it never gets lost because of its ability to navigate by the sun and by the stars.

Always succeeds on Survival checks to avoid getting lost (as long as it can see the sun or stars)?
 

Shade said:
Should we give it an effect that allows it to always move silently (similar to incorporeal creatures), or a silence effect like the spell, or something else?

Let's give it a special ability like the incorporeal creatures

Standard trample attack, a knockdown attack, or both?
Probably easiest to make it both and note that the buraq likes to trample foes that it has already knocked prone.


SLAs?

Always succeeds on Survival checks to avoid getting lost (as long as it can see the sun or stars)?

Yes on both of those.
 

Silent Hooves (Ex): A buraq always moves silently and cannot be heard with Listen checks if it doesn't wish to be.

Another thought: Since it's hooves are "silver", perhaps they overcome DR x/silver?

Unerring Travel (Ex): A buraq always succeeds on Survival checks to avoid getting lost, as long as it can see the sun or stars.

Trample (Ex): Reflex half DC X. The save DC is Strength-based.

Knock Down (Ex): If a buraq hits an opponent (of its size or smaller?) with both its hooves in the same round, it can attempt to trip its opponent (+x check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the buraq. If it succeeds, the buraq immediately moves into the opponent's space and deals automatic trample damage.
 

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