Shade
Monster Junkie
BOZ said:For damage reduction, I think 10 is about right. I’m leaning towards kodam’s idea of cold iron and magic – he’s got a point that they’re undead so should be different from standard tanar’ri. Psychotic jim’s version also had them with DR 10/magic, so I’m inclined to agree.
Sounds good.
BOZ said:Ability scores:
Kodam gave it Str 19 Dex 16 Con --- Int 14 Wis 15 Cha 13;
P Jim gave it Str 16 Dex 14 Con --- Int 14 Wis 15 Cha 20
I’m not inclined to think that they’re all that physically strong, so I’d take the lower strength – and in fact, I might make it even lower than that. I could go either way on the dex. As for Cha, I think the higher score is preferable – remember; they use Cha-based attacks. There’s no disagreement on the Int or Wis so that’s cool.
I'm for Str 10, Dex 16, Con -, Int 14, Wis 15, Cha 20. I think they should be weaker as well, since they are "wispy". Give it Weapon Finesse to take advantage of its good Dex.
BOZ said:Kodam rated them with +4 turn resistance, and P Jim gave them +6. “turning as special” under 2E rules essentially meant anything tougher than a baseline lich, which would be 12 HD or more. Therefore, I’d say the +6 was more in line.
I'm up for either.
BOZ said:Notice that in stealing a victim’s identity, it “almost perfectly imitates its voice, affectations, skills, and the like.” so, would we want it to be more than just alter self, or is that too much?
How about adding to the assumed shape ability: "The visage may speak any languages the victim could, and its voice perfectly matches that of the victim, including accents, affectations, and impediments."