Planescape Converting Planescape monsters

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going with this for skills (with synergy and the feats shade recommended above):

Skills: Bluff +23, Concentration +20, Diplomacy +26, Disguise +16 (+18 acting), Gather Information +18, Intimidate +22, Knowledge (any two) +15, Knowledge (the planes) +19, Listen +15, Search +13, Sense Motive +17, Spellcraft +15, Spot +15, Survival +3 (+5 following tracks, +5 on other planes)
 

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Not much left. You still need to decide if you wanna keep lay on hands.

CR 14 or 15?

LA:
+1 for unbalanced ability scores
+1 for natural armor
+1 for having at-will spell-like abilities
+1 for spell resistance
+1 for two types of energy resistance
---------------------------------------
+5 Total?

Spell-Like Abilities: At will –comprehend languages, detect chaos, detect evil, detect good, detect law, detect magic, detect thoughts (DC 16), feather fall, fly, hallucinatory terrain (DC 18), invisibility, mass charm monster (DC 22), mirror image, persistent image (DC 19), sanctuary (DC 15), see invisibility, slow (DC 17), solid fog, suggestion (DC 17), tongues, wall of fire; 3/day – cone of cold (DC 19), polymorph; 1/day - legend lore, prismatic spray (DC 21); 1/week - geas/quest (1/week). Caster level 14th or 15th. The save DCs are Charisma-based.
 

yeah. i'm going to keep lay on hands, and the slam attack. why should we eliminate them just because wotc "forgot" about them? ;)
 


bah, i need only be concerned with my internal consistency. :p

Lay on Hands (Su): An argenach can heal wounds (her own or those of others) by touch. Each day it can heal 36 hit points of damage. The argenach may choose to divide its healing among multiple recipients, and the argenach doesn’t have to use it all at once. Using lay on hands is a standard action.
Alternatively, an argenach can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The argenach decides how many of its daily allotment of points to use as damage after successfully touching an undead creature.
 

You gotta keep a close eye on that internal consistency. :)

I'm not sure if you want to use it, but it appears that the new default for lay on hands for monsters is as follows:

Lay on Hands (Su): This works just like the paladin's ability, but the argenach can heal as much damage per day as its own undamaged hit point total.

I realize that you listed the actual paladin's ability. The notable difference is "its own undamaged hit point total" vs. "paladin level x Charisma bonus".
 

at first thought, one might think "but that's a whole lot more than 36 hp," and that would be true. however, think about it... the 2E argenach had 9HD, and monsters had no Con score in those days, and "average hp/HD" was 4... ergo 36. ;) so that's not an unreasonable way to list it at all.

so, updating in homebrews - is this fella done now? ready for the plumach? :)
 
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True. I was just thinking of keeping it in line with the other outsiders (guardinals, at least), which can heal their full hp total. Of course, lay on hands is kind of a "good" ability, so it would be reasonable for a neutral outsider to be worse at it than a good one.

That said, I can kinda see why they took away the lay on hands ability from these "damn, dirty neutrals." ;)

Go with what you'd like, then bring on the plumach.
 

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