Planescape Converting Planescape monsters

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LA +3 for both varieties. (+1 unbalanced ability scores, +1 natural armor, +1 spell resistance).
 


demiurge1138 said:
Oh, I like the Perform (dance). How about for every 4 points over 20 the Perform check is, the DC of the dance of weakening goes up by one? Something like that, anyway.

how about this instead, since i gave them pretty decent Perform checks.

"Each diakk in the dance can attempt a Perform check to increase the save DC; every diakk that rolls a 20 or higher in Perform adds a +1 to the save DC."
 


i'm thinking of lowering the caster level for dance of weakening to 10th, because of how differently the spell works - the effect caps out at 10th level (1d6 Str +1 per 2 levels, max 1d6+5). the original duration was only supposed to be 13 rounds, but now duration is a whole minute per level, and to keep it from going on and on i'd like to shorten that duration. for the DC, we would use the carcene: 10 + 1/2 HD (4) +Cha mod (3) = 17. and the bonus for High perform checks would make that nice and high.

i had a thought - how about ray of exhaustion for spell-like abilities instead of enfeeblement, so as not to be so repetitive? :)

other than that, looks done to me. what say you? :)
 




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