BOZ said:astral projection = astral traveler and astral caravan (I would call astral caravan unlikely).
BOZ said:mindlink = mindlink and/or thieving mindlink (either, or both? Not sure)
BOZ said:superior invisibility = greater invisibility (wasn't there a psionic ability that made you undetectable to other minds?
BOZ said:"A dhour tries to attack prey on the Astral or Ethereal Plane, but if it can't catch up to its intended victim, it follows the poor sod wherever he goes. Once a dhour's sighted a victim, it can use its psionic powers to enter any plane and attack its victim again and again. The only defense against this is to kill the dhour or stay in planar layers that can't be reached from the Astral. Once a dhour's set on a victim, it'll keep trying to catch and devour him until it succeeds."
anything here not already covered by the psionic powers we chose?
BOZ said:"A dhour can flatten its body out to a foot-thick pancake 10 feet across, or form a single cone-shaped heap about 6 feet tall; this is their most common form for travel and combat."
BOZ said:"Dhours're bound to the Astral and Ethereal Planes by the structure of their bodies; the only way they can leave is by using openings others have made. A dhour searches constantly for a recently used conduit or color pool, and then strikes out to capture and devour whatever made the disturbance. A dhour can maintain itself away from the Astral or Ethereal only by using it psionic powers; when it runs out of PSPs, it must return to its native planes."
"Generally, dhours take note of both physically present and astrally projecting travelers. They're fond of lurking near color pools to waylay creatures nearing their astral destinations. Dhours can sense creatures passing through conduits in the Astral; a cutter might be instantaneously whisked through the Silver Void in the blink of an eye, only to be visited weeks later by a dhour that caught sight of him as he passed. In the Ethereal, dhours watch over curtains of vaporous color in much the same way as they guard color pools in the Astral."
"The chant is the dhours're new to the planes. The Godsmen report that dhours've shown up on the Astral only within the last decade or so. A few bloods have managed to communicate with a dhour by means of telepathy or similar psionic powers. They say that the dhours' minds are alien and unreadable, but that the creatures were able to make their thoughts known to them. The dhours display a keen sense of curiosity about the other planes and show some willingness to exchange information - but only when they're not hungry."
BOZ said:it probably doesn't need amorphous since it is an Ooze already? maybe that part should be flavor text?
PSMC2 said:It must use the science of probability travel to leave the Astral Plane, and therefore its ability to remain on any other plane is limited.
PSMC2 said:PSIONICS SUMMARY
Level * Dis/Sci/Dev * Attack/Defense * Score * PSPs
7 * 3/4/12 * All/All * 16 * 150

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.