The most unique thing about the ethyk is its ability to influence the minds of those around it. The creature can increase the aggressiveness, contrariness, and argumentiveness in any creature. This anger and hostility is never directed toward the ethyk. A victim can be outraged by having his mind influenced by the animal, but the influence directs his ire at some other target. By using this ability, the wild ethyk protects itself from predators by turning them against another creature ratehr than itself.
This ability can be used six times each day. The ethyk's influence has a range of 100 feet, and it can affect a single target per round. The victim is allowed a saving throw vs. spell to resist the effect, with Wisdom bonuses added if applicable. Those failing their sav feel angered and argumentative with another random target within 100 feet (not the ethyk, or any other ethyk within range). The effect lasts 3d4 rounds.
There is also a percentage chance (subtract Wisdom score from 20 and then multiply by 5%) each round that the affected creature attacks the target of his aggression or anyone that tries to restrain or hinder him in any way. Even if there is no physical attack, the target of the victim's aggression consumes his or her attention for the duration of the effect. The victim argues and challenges everything that the hapless, random target says and does. If the target is known to the victim, he or she brings up any past transgressions or mistakes that the target has committed, ruthlessly dredging up old argumetns (if any) and opening old emotional wounds (if any). The victim's verbal (if not physical) assaults are so brutal and belligerent that most NPCs eventually respond with violence if they are the target.