Euchambersia
Small Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 size, +1 Dex, +1 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/-3
Attack: Bite +3 melee (1d4 plus poison)
Full Attack: Bite +3 melee (1d4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 11, Dex 13, Con 15, Int 2, Wis 12, Cha 4
Skills: Hide +5, Listen +5, Spot +4
Feats: Alertness, Weapon Finesse (B)
Environment: Warm forests
Organization: Solitary or pair
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium)
This creature at the same time resembles both a monitor lizard and a dog-like mammal. Its head looks more dog-like, though, due to the whiskers and large fangs. Bristle-like hair sprouts in various places from its rust-brown hide.
Euchambersia was a late Permian therocephalian, a relative of the larger gorgonopsians. Called the viper-wolf by peoples of the land in which it dwells, it is unique in that it has evolved venom for offensive use - to kill its prey.
Combat
Euchambersia waits for prey to come along, then charges in to bite. If threatened by a larger creature, however, it will flee.
Poison (Ex): Euchambersia's venom is a neurotoxin that slows the prey's reflexes and prevents it from struggling (Fort DC 13, 1d4 Dex/1d4 Dex).