Converting prehistoric creatures

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The slime does sound protective (slippery and gill-clogging), but I think a lot of them making "visco-elastic" goop would be possibly entangling. Sounds like it tangles up gills.

The write up looks good, too!
 

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Make swarm and consume damage the same? I'm thinking 1d6 or 2d6, as I don't know quite how nasty these should be.

Compared to the dire lamprey we just did, does +1 natural or even no natural armor seem appropriate?
 

Consume deals double the swarm damage for the death scarabs.

2d6 is probably about right for a swarm of that HD range.
 

So 2d6 and 4d6 respectively? Sounds ok.

Let's go with no natural armor based on size comparison (and just to make it a tiny bit easier to damage these, they're mean!).
 


Agree on the 2d6 damage and no NA.

Swarms tend to do 1d6 per four HD (round up) and hagfish are mighty squishy.
 

Off-topic question

I apologize, but need to interject on the current animal topic and ask the experts a question:

Is there a precedent for stats on a skunk's spray somewhere? I am making a draft of Eomanis (a prehistoric, semi-armored Pangolin) and was trying to bring up the idea of a noxious spray with it on the other forum...

I swear, I am working directly from common knowledge, and pangolins can spray. It is said that it can be nauseatingly potent and can be acidic and/or dry to be quite tacky - that last bit I got from animal planet channel on tv.

So maybe when there is a need for a next-up creature, Eomanis might get a go-round for consideration? A link to something skunkly at least?



Btw, I really have learned some things since watching this thread... I never knew about a hagfish before this discussion took place. HOWEVER, after watching natgeo channel - I also propose a write-up for the Snakehead fish. That shiite is some wicked crazy fish, and needs a good statting (amphibious, land-waddling, big-toothed, air-breathing fish? Seriously!)
 
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