Put in the standard line about sundering tentacles as in squid, kraken, etc, too?
Yep, that makes sense.
What about this?I'm not sure about that.
Their tentacles aren't massively long like a Giant Squid or Giant Octopus and there's no mention of them being Sunderable in the original - it just releases a grabbed captive on any hit.
Foes attempting to sever a wonder’s tentacles will find that they have an effective Armor Class of 3 (able to suddenly retract from harm), and one can only be severed if it is dealt 7 hp of damage or more in a single round (total hp damage to tentacles does not matter, except to kill the wonder by damage accumulation).
What about this?
I prefer the more standard mechanics of the sunder. And normal grapple rules to get out of the Imp Grab, rather than "any hit." Surprise, surprise.![]()
I have no objection, but 7 hit points seems too much for the sundering hit points considering the whole creature only has 11 hit points.
How about giving each tentacle 1 hit point, so it conserves the "any hit severs" while following standard mechanics?