Converting Psionic Creatures

Ok, if we take the list in homebrews and add my suggestions, we have the following numbers of powers by level:
1- 2, 2 - 2, 3 - 3, 4 - 4, 5 - 2, 6 - 2, 7 - 1, 8 - 1, 9 - 1.

We have our work cut out for us! What other powers do you all suggest?
 

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Adding freyar's suggestions to the Homebrews list yields...

Typical Psion Powers Known (power points 383, save DC 14 + power level): 1st—control body, control object, inertial armor; 2nd—control air*, energy missile*; 3rd—energy cone*, telekinetic force, telekinetic thrust; 4th—control body*, energy ball*, inertial barrier, telekinetic maneuver; 5th—energy current*, fiery discorporation*; 6th—dispelling buffer, null psionics field; 7th—reddopsi; 8th—psionic telekinetic sphere; 9th—tornado blast*.

*Power can be augmented.

Other suggestions:
9 - timeless body
8 - true metabolism
7 - psionic moment of prescience
6 - retrieve, temporal acceleration
5 - power resistance, psionic true seeing
4 - correspond, empathic feedback, psionic divination, trace teleport
3 - body adjustment, body purification, ubiquitous vision
2 - cloud mind, detect hostile intent
1 - detect psionics, telempathic projection
 

This is a good start. Control body needs to be deleted from the 1st level list, though.

If we're following RavinRay's numbers, we need all your suggestions at 1st & 2nd, one at 3rd (I'd say body adjustment and maybe drop energy cone to also take body purification), none at 4th (but I might drop energy bll to take trace teleport, both of them at 5th, one at 6th (maybe retrieve, except for the bit about the hand), 2 at 7th (in addition to moment of prescience, maybe divert teleport or personal mind blank), 2 at 8th (true metabolism + ?), and a lot at 9th. Of course, we could subtract some of the 9th level ones for the 3rd and 4th level ones.
 

Updating:

9 - timeless body, tornado blast*, 4 more
8 - psionic telekinetic sphere, true metabolism, 1 more
7 - divert teleport, psionic moment of prescience, reddopsi
6 - dispelling buffer, null psionics field, retrieve
5 - energy current*, fiery discorporation*, power resistance, psionic true seeing
4 - control body*, inertial barrier, telekinetic maneuver, trace teleport
3 - body adjustment, body purification, telekinetic force, telekinetic thrust, ubiquitous vision
2 - cloud mind, control air*, detect hostile intent, energy missile*
1 - control object, detect psionics, inertial armor, telempathic projection

Plus 8 more total powers for levels 21-24.
 

Suggestions for the remaining powers:

9 - affinity field, apopsi, microcosm, reality revision
8 - bend reality, psionic mind blank
7 - personal mind blank
6 - mass cloud mind, temporal acceleration
5 - catapsi, leech field, psionic major creation
4 - aura sight
 


Are you freakin' kidding me?! Reality revision's like psionic wish. :p

Affinity field is great for when healing itself the leviathan gets to heal its allies at close range; likewise a dreadnought or red dragon that harms it in melee combat gets the damage too. Talk about passive aggressive.

I could go on and on about the powers, but let's just say a star leviathan armed with that list is gonna be a brute to take out.
 

RavinRay said:
Are you freakin' kidding me?! Reality revision's like psionic wish. :p

Wanna drop it? Unfortunately, it gets many 9th-level powers, and those in the SRD are few, so it's touch choosing for it. :heh:
 

How do you manage the XP cost of a power or spell for a monster with intrinsic manifesting/casting ability like this? Do you peg its XP by HD or something?

I don't mind making these hard to fight, but psionic etherealness might be even more appropriate for these, though I have no idea how that power works on the astral plane.
 

Good question. Perhaps we should just avoid reality revison for simplicity's sake.

It is possible to move from the Astral Plane to the Ethereal Plane in regions where teh two planes are coexistent or coterminous. If you are in a region that would not normally access the Ethereal Plane, no such travel is possible. A physical body moving from the Astral Plane to the Ethereal Plane becomes insubstantial (as the ethereal jaunt spell), whether it reached the Ethereal Plane by means of a spell or by moving through a color pool.
 

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