Converting Psionic Creatures

Sounds good.

So secondary damage 1d6 Dex plus paralysis for 2d6 minutes, or 1d6 Dex plus paralysis for 3d6 minutes?

+8 racial bonus on Hide checks in sandy or rocky settings? Or should we expand it to plains and/or forests as well due to their ability to appear as a large flower?
 

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Updated.

Skills: 12
Feats: Deflect Arrows (B), Multiweapon Fighting, Snatch Arrows (B), 1 more

Remember...

"Tondi avoid combat and usually avoid contact with non-kreen altogether."
"If forced into combat, tondi prefer psionics and spells if possible, then missile combat, then melee combat. In melee, they rely on their wits and weapons."
 


That's probably reasonable, considering in the original writeup they didn't have the gythka listed like most other kreen.

For skills, 6 ranks in Knowledge (nature) and 2 each in the usual kreen skills (Balance, Climb, Hide, Jump, Listen, and Spot)? Maybe borrow a rank or two for Survival?
 

Agreed to dropping multiweapon and using Dodge and Mobility.

Proposed skills look good, maybe dropping Balance altogether to fill in Survival.
 

I'd like to keep at least a single rank in Balance so it stays on the class skills list. I shaved a rank off Balance and a rank off Jump to help Survival.

Updated.

I think we're just about finished.

Should we remove the gythka from Weapon Familiarity as well?

CR: 2?

A tondi is 11 feet long and weighs about x pounds. (We made j'ez is 9 feet long and weighs about 600 pounds).
 



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