Converting Psionic Creatures

Nice selection. Updated.

Challenge Rating: 4?

Treasure: x
2e Type A looks like double or even triple standard for their power level!

Alignment: Always lawful evil?

Advancement: x

A typical hook spider’s body is 4 feet long. It weighs about x pounds.
 

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Invisibility needs a CL. Maybe 4th for the HD?

CR 4 is probably fair given all the PLAs, but they're a little squishy. CR 3 might be better.

We need to finalize the poison, too.
A creature bitten by the hook spider must successfully save versus poison or suffer an additional 25 hp of damage, or 2 to 8 points of damage if the save is successful. The onset time is two rounds, so a victim suffers no immediate effect in the round he’s bitten or in the following round. Hook spider venom quickly loses its potency if removed from the spider, becoming inert within 1d3 turns.
Just 1d4 Con/1d4 Con?
 

Nice selection. Updated.

Challenge Rating: 4?

CR 4 is OK if the poison is reasonably potent, they've got a decent suite of attacks and defences.

Treasure: x
2e Type A looks like double or even triple standard for their power level!

Double treasure's enough for me.

Alignment: Always lawful evil?

Sure, it fits their home plane(s).

Advancement: x

5-8 HD (Medium); 9-12 HD (Large) ?

A typical hook spider’s body is 4 feet long. It weighs about x pounds.

That's half as long as a phase spider, suggesting about one-eighth the weight.

That'd be 87.5 pounds, so round it up to 100 pounds?
 

CR 4 is probably fair given all the PLAs, but they're a little squishy. CR 3 might be better.

We need to finalize the poison, too.

Just 1d4 Con/1d4 Con?

CR 4 is OK if the poison is reasonably potent, they've got a decent suite of attacks and defences.

Since the phase spider is 1d8 Con/1d8 Con, how about we go with 1d6 Con/1d6 Con to achieve "reasonably potent" status and thus earn its CR 4?

Updated.
 




Winning! :p

Are we finished with this one?

The "Additiionally" in the first paragraph has an i too many.

Do you fancy an underbar for the less intelligent but physically adept Spiderlings?

Cut Intelligence to 3-4 and lower the skills to go with the reduced Int?

Do we want to strip out the psionics and SLAs from the Spiderlings or leave them in? The original text says they're "equal in all respects save intelligence", so I guess they keep the spell-like/psionic powers.
 

Do you fancy an underbar for the less intelligent but physically adept Spiderlings?

Cut Intelligence to 3-4 and lower the skills to go with the reduced Int?

I suppose we could, although they wouldn't lose any skill points and have no Int-based skills, so the stats are otherwise identical.

Do we want to strip out the psionics and SLAs from the Spiderlings or leave them in? The original text says they're "equal in all respects save intelligence", so I guess they keep the spell-like/psionic powers.

Yeah, I'd say that means "keep 'em", unless we want to take some creative liberties.
 

I suppose we could, although they wouldn't lose any skill points and have no Int-based skills, so the stats are otherwise identical.

Yeah, I'd say that means "keep 'em", unless we want to take some creative liberties.

Yes, it does seem rather pointless doing a statblock. We could just add "spiderlings are less intelligent (Int X) but the rest of their statistics are identical to the adults" to the flavour.
 

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