Converting Psionic Creatures


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That's a fair concern. Do we want to model this on concussion blast, or is there a better power to use?

Using concussion blast is a good fit for me. We could have it use its absorbed PPs to augment the power, since that seems a good fit to the original description. Although if we do that we might want to put a cap on how many power points it can hold (and its manifester level).
 

Sounds reasonable. I'd probably also say it has to spend (at least) the usual number of PP to use the power in the first place.
 


Ok, here's my first draft of these paired abilities.

Power Drain (Ps): A psionic leech can drain 1 power point per minute from a single character with a psionic power point reserve within 1 foot. The leech gains a pool of power points equal to the points drained from other characters; power points remain in the leech's pool for 8 hours (see concussion blast below). The victim is unaware of the power point drain, but can make a DC X Will save each minute to negate the drain and become aware of the drain attempt. This ability is the equivalent of a 4th level power??

Concussion Blast (Ps): A psionic leech with a pool of power points can use concussion blast as the psionic power as long as it has 3 power points available, and it may augment the power if it has additional power points.

Questions: make them both Ps as opposed to Su? And should we do anything with this?
Psionic leeches are able to sense the mind of a psionicist even when he has expended all of his PSPs. This does not deter the creatures from attempting to feed upon that mind. When this happens, the target must make a madness check each round. Only one check is required, no matter how many leeches are attempting to feed upon his depleted mind.
 

Sorry guys; the office has been sending me on meetings outside the workplace and I've had to travel out of town so I've only been sporadic here. So I missed quite a lot of develoment here.
Questions: make them both Ps as opposed to Su? And should we do anything with this?
Psionic leeches are able to sense the mind of a psionicist even when he has expended all of his PSPs. This does not deter the creatures from attempting to feed upon that mind. When this happens, the target must make a madness check each round. Only one check is required, no matter how many leeches are attempting to feed upon his depleted mind.
A psionic creature has a psionic aura even when drained of all power points, so an Su ability of detect psionics, limited only to detecting psionic creatures and not items, objects, or lingering effects of psionic powers or the use of psionic feats, should suffice.
 

Ok, here's my first draft of these paired abilities.

Power Drain (Ps): A psionic leech can drain 1 power point per minute from a single character with a psionic power point reserve within 1 foot. The leech gains a pool of power points equal to the points drained from other characters; power points remain in the leech's pool for 8 hours (see concussion blast below). The victim is unaware of the power point drain, but can make a DC X Will save each minute to negate the drain and become aware of the drain attempt. This ability is the equivalent of a 4th level power??

Concussion Blast (Ps): A psionic leech with a pool of power points can use concussion blast as the psionic power as long as it has 3 power points available, and it may augment the power if it has additional power points.

Questions: make them both Ps as opposed to Su? And should we do anything with this?

I'd place a maximum capacity on the power drain (probably 10 PP), and note that when it exceeds that limit it reproduces by fission. We'd better add a SQ of some sort to explain that, maybe based on Create Spawn or Split?

Oh, and I'd definitely make them both (Ps).

Revising...

Concussion Blast (Ps): A psionic leech with a pool of power points can use concussion blast as the psionic power as long as it has 3 power points available, and it may augment the power if it has additional power points.

Power Drain (Ps): A psionic leech can drain 1 power point per minute from a single character with a psionic power point reserve within 1 foot. The leech gains a pool of power points equal to the points drained from other characters; power points remain in the leech's pool for 8 hours (see Concussion Blast, above). A psionic leech can hold up to 10 power points in its pool, if it exceeds this limit the leech reproduces (see Split, below). The victim is unaware of the power point drain, but can make a DC X Will save each minute to negate the drain and become aware of the drain attempt. This ability is the equivalent of a 4th level power??

Split (Ex): If a psionic leech gains a pool of more than 10 power points using its Power Drain attack, the leech splits into two leeches (each with an empty power point pool).
 

If it's due to power points, shouldn't splitting be Su? Also, couldn't we just say it gets "full" without causing it to split? I don't recall anything about reproduction in this fashion in the original monster.
 

If it's due to power points, shouldn't splitting be Su? Also, couldn't we just say it gets "full" without causing it to split? I don't recall anything about reproduction in this fashion in the original monster.

They do use the psionic power to reproduce, although we should name it something different from "Split" while using a similar mechanism. Maybe "Spawn"?

Ravenloft 3 said:
Ecology: Psionic leeches bloat with stolen energy until they become too large and fall from their host. At this point they slowly crawl to the nearest wetland and give birth to 1-6 more leeches in 3d4 days.
 


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