Sounds good, though that first "Will" should be a "Will save."
Yes, I think that makes sense.
Dampen Magic (Su): Any spell cast within 3 feet of a magical leech is affected by the leech's spell resistance, even if SR does not normally apply to that spell. If multiple leeches are within 3 ft, only the highest SR applies. If a spell does not overcome the leech's SR, that leech gains spell levels as per its Absorb Magic ability.
I concur.
Removing a magical leech is a painful task. When touched, magical leeches release a fraction of the energy stored in their bodies as an electrical discharge that causes 1-2 points of damage. For every spell, ability, of other essence the leech has consumed within the last 8 hours, the burst causes an additional 1 point of damage.
Just switch 2d8 nonlethal to 1d2+spell levels electrical?SRD said:Stunning Shock (Su): Once per round, a shocker lizard can deliver an electrical shock to a single opponent within 5 feet. This attack deals 2d8 points of nonlethal damage to living opponents (Reflex DC 12 half ). The save DC is Constitution-based.
How about it can hold 10 spell levels or use them to spawn, just like the power points for the psionic leech?
For the shock, it has
Removing a magical leech is a painful task. When touched, magical leeches release a fraction of the energy stored in their bodies as an electrical discharge that causes 1-2 points of damage. For every spell, ability, of other essence the leech has consumed within the last 8 hours, the burst causes an additional 1 point of damage.I suggested something based on a shocker lizard.
Just switch 2d8 nonlethal to 1d2+spell levels electrical?
So are these spell levels expended when it releases a shock, like the psionic leech's concussion blast?
That damage seems a bit feeble. How about modelling it after shocking touch but make the damage 1d6 per 2 spell levels?
Or just make it do the same damage as concussion blast.