Converting published WotC adventure path to Eberron

darkbard

Legend
Wizards published, in Dungeon 155, a fine set of conversion notes for translating Keep on the Shadowfell to the Eberron setting. Unfortunately, they didn't follow up on this with their subsequent adventures. I'm certainly capable of converting Thunderspire Labyrinth and similar adventures myself, but, as with most GMs, I can profit by incorporating the creative ideas of others, too.

Has anyone converted these adventures into the Eberron setting? In particular, I'm interested in how you created links between the place settings, what opponents you utilized that show off the setting's quirks, overarching organizations or power groups you incoroporated, etc.

Thanks for any and all input!
 

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Wizards published, in Dungeon 155, a fine set of conversion notes for translating Keep on the Shadowfell to the Eberron setting. Unfortunately, they didn't follow up on this with their subsequent adventures. I'm certainly capable of converting Thunderspire Labyrinth and similar adventures myself, but, as with most GMs, I can profit by incorporating the creative ideas of others, too.

Has anyone converted these adventures into the Eberron setting? In particular, I'm interested in how you created links between the place settings, what opponents you utilized that show off the setting's quirks, overarching organizations or power groups you incoroporated, etc.

Thanks for any and all input!

With the bulk of the published adventures being dungeon crawls, you're looking at mostly just having monsters to swap around, and "teching up" the city hub the adventure uses.

I haven't seen the Eberron Campaign Guide yet, but I assume that should be the answer to most of your question. Eberron Campaign Guide

Also you can take the Eberron published adventure http://wizards.com/default.asp?x=products/dndacc/9780786950171 and cannibalize it to flesh out the other adventures.
 
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