Converting "Real World" Animals and Vermin

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Cleon

Legend
Added to Homebrews. I put the climb speed of our lesser apes back in. If you want to drop it, convince me. ;)

Keep the Climb speed if you like, it doesn't bother me. I'd be tempted to reduce it to Climb 15 ft. though, to match the Dire Ape.

I see you added Improved Grab (the dire ape lacks it). If we're going that route, why not borrow the constrict and/or toss from Demiurge's giant ape? I really like the toss. :)

I'm fine with adding Toss. Not so sure about Constrict, since it would presumably do a lot less damage (2d4+10?) than Rend.

How about:
Constrict: A giant ape can automatically inflict its 3d6+15 Rend damage upon an opponent it is grappling. If it succeeds on a grapple check, it does an additional 2d6+10 damage to its opponent, for a total of 5d6+25.
Hmm, that's nasty. I like it.:devil:
 

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Shade

Monster Junkie
Updated.

Skills: Climb +18, 13 ranks
Cleon suggested Listen, Survival, Spot upthread

Feats: 4
Cleon suggested Alertness, Iron Will, Lightning Reflexes, Power Attack upthread
 

Cleon

Legend
Updated.

Skills: Climb +18, 13 ranks
Cleon suggested Listen, Survival, Spot upthread

Feats: 4
Cleon suggested Alertness, Iron Will, Lightning Reflexes, Power Attack upthread

3 points in Survival like our gorilla and 5 points each in Listen & Spot?

Assuming it has Alertness, that would give it Climb +18, Listen +8, Spot +8, Survival +4.

EDIT: I see you've given it a Giant's +1 to hit with rock-throwing in the Combat section. I didn't include this in my proposed Attack line, so it should become: rock +7 ranged (2d6+10)
 
Last edited:

Shade

Monster Junkie
Oops! I had the full attack line right, but missed the racial bonus on the attack line. Fixed now.

Updated.

Organization: Solitary or company (x–x)

Challenge Rating: 7-8? It has a few less HD and hp than a hill giant, but far greater damage output.

A giant ape stands about x feet tall and weighs from x to x pounds.
 

Cleon

Legend
Gaah! I just realized I figured its hit points wrong. I used the average values of a Magical Beast's d10, not the d8 hit dice it actually has.

Average hit points should be 85.

Oops! I had the full attack line right, but missed the racial bonus on the attack line. Fixed now.

Updated.

Organization: Solitary or company (x–x)

How about Solitary or gang (2-5), I just like the word "gang" for them, and it's an organization used by Hill Giants.

Challenge Rating: 7-8? It has a few less HD and hp than a hill giant, but far greater damage output.

Not to mention they have all good saves, a not inconsequential boost in defences.

Although Hill Giants are arguably a bit over-Challenge Rated unless they're facing melee parties.

I'll vote for CR 7. Advancing a Dire Ape its CR works out around 6, the Giant Ape has a few extra tricks which I feel deserves a boost up one rank.

A giant ape stands about x feet tall and weighs from x to x pounds.

Scaling up from a Dire Ape would gives us 18 feet and 6400-9600 pounds, which we could round out to "A giant ape stands about 18 feet tall and weighs from 6,000 to 10,000 pounds." That seems about right.
 




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