Converting "Real World" Animals and Vermin

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Alertness is good. How about Blind-Fight and Skill Focus (Hide) for the other two?

Slight revision...

Lure Snare (Ex): The angler fish may make a melee touch attack with its hooked lure. This attack deals 1d4 points of piercing damage, and the target must succeed on a DC 16 Reflex save or become stuck to the lure, allowing the angler fish to immediately make an attack of opportunity with its bite attack to grab the victim.
 

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Shade said:
Alertness is good. How about Blind-Fight and Skill Focus (Hide) for the other two?

Slight revision...

Lure Snare (Ex): The angler fish may make a melee touch attack with its hooked lure. This attack deals 1d4 points of piercing damage, and the target must succeed on a DC 16 Reflex save or become stuck to the lure, allowing the angler fish to immediately make an attack of opportunity with its bite attack to grab the victim.

Feats and Lure Snare look good.
 

Shade said:
Alertness is good. How about Blind-Fight and Skill Focus (Hide) for the other two?

Slight revision...

Lure Snare (Ex): The angler fish may make a melee touch attack with its hooked lure. This attack deals 1d4 points of piercing damage, and the target must succeed on a DC 16 Reflex save or become stuck to the lure, allowing the angler fish to immediately make an attack of opportunity with its bite attack to grab the victim.

Feats look good. Lure snare: if it's a melee touch attack, the bite is no longer an AoO but a free attack. otherwise, looks good. I guess we should note that the Ref save is Con based.
 

freyar said:
Feats look good. Lure snare: if it's a melee touch attack, the bite is no longer an AoO but a free attack. otherwise, looks good. I guess we should note that the Ref save is Con based.

Good point. Revising...

Lure Snare (Ex): The angler fish may make a melee touch attack with its hooked lure. This attack deals 1d4 points of piercing damage, and the target must succeed on a DC 16 Reflex save or become stuck to the lure, allowing the angler fish to make a bite attack as a free action to grab the victim. The save DC is Constitution-based.

Perhaps Strength-based makes more sense?
 


Shade said:
Perhaps Strength-based makes more sense?

It's not important to me, really, but my reasoning was that the Ref save would work against the natural toughness or sharpness or stickiness (whichever it is) of the lure. But Str as a measure of impact makes sense, too.
 


Looks good.

We missed an x:
Each round that the victim spends in the angler fish's mouth, it takes automatic bite damage (and x points of acid damage?).

We can keep the original 1d8 points of acid damage per round, for this.
 

Does this work for the standard lure?

Skills: The bioluminescent illicium of an angler fish not only attracts prey, but also draws the attention away from the less visible rest of the creature. This grants the angler fish a +8 racial bonus on Hide checks.
 

Shade said:
Does this work for the standard lure?

Skills: The bioluminescent illicium of an angler fish not only attracts prey, but also draws the attention away from the less visible rest of the creature. This grants the angler fish a +8 racial bonus on Hide checks.

Yes, I think that covers it nicely.
 

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