Converting "Real World" Animals and Vermin

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Those are both excellent ideas.

The giant eagle and owl both have ranks in Knowledge (nature), so that might be worthwhile here.

Sense Motive would be beneficial for them, since they occasionally are approached for dambuilding jobs.
 

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I mentioned earlier that I think they should get Improved Sunder--should we switch out two of their feats for Power Attack and Imp. Sunder, or give it to them as a bonus?
 

Let's swap the feats. In particular, I don't think these need Iron Will any more (if one of the save feats, Lightning Reflexes would be the one to take).

4 ranks each in Escape Artist, Knowledge (nature), and Sense Motive, with 2 more for Craft (dambuilding)?
 


We could just switch the ranks around, then. But they already get a huge racial bonus to Craft, so my thinking was they didn't need quite so many ranks.
 

Let's split the two leftover ranks between Sense Motive and Knowledge (nature), giving it two synergy bonuses.

Updated.

Giant beavers are over 6 feet long and weigh x pounds.
 



Updated.

Giant beaver kits of under 8 hit points can be subdued, captured, and sold in the market for from 100 to 200 gold pieces per hit point.

Add a "training a giant beaver" section, similar to giant eagles and owls?
 

Sure! I think we can mostly copy it, changing eggs into young (pups?), maybe tweaking some numbers.
 

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