Cleon
Legend
Blindsense or even blindsight (of the two, I like blindsense better for this, I think) is ok, but I like tremorsense even better. Tremorsense for aquatic creatures specifically includes vibrations in water per the SRD; blindsense for the shark seems like an extension of its keen scent.
Yes, I know. To quote the SRD "Aquatic creatures with tremorsense can also sense the location of creatures moving through water."
Maybe its tremorsense works through water but not the ground? I once did a "reimagining" of the SRD crocodiles which could feel the movement of prey in water (like real-life crocodilians can).
I called it Ripplesense.
It should certainly swallow Large and probably even Huge critters!
I was thinking that it can only swallow objects that are miniscule compared to itself. A Huge swallow whole is two steps, which is the level of creatures with a big head & throat such as Tyrannosaurus. I prefer 3 (Large) or even 4 (Medium) size differences, so it is swallowing "small particles".
I'd favour Large, since it means that human-sized PCs can't just use the enlarge person spell to make themselves immune from swallowing.
Before hp needed to cut out, though, we should probably pick natural armor. +20 or so? What do we get advancing our other worms to Colossal?
Well, standard Large to Colossal advancement increases NA by 12, which suggests +15 or so. It may have a hefty bonus for its tube, though, so would be happy to consider +20 or even more.