To begin with, I don't think there's enough differences between the AD&D Giant Snapping Turtle and the BECMI Giant Snapping Swamp Turtle to justify us converting them as separate creatures. I think we should consider the BECMI Giant Snapper as an AD&D Giant Snapper that has advanced a size category, since that neatly fits its doubled HD.
While the BECMI "Swamp Snapper" has a Swallow Whole attack, the flavour text of the AD&D version says they swallow prey whole too - they just wait until their victims are unconscious.
For the stats, we should bear in mind the Stormwrack Snapping Turtle and the Enworld conversion of the Sea Turtle and Giant Snapping Turtle.
Here's the relevant stats:
Enworld Sea Turtle, Giant (3.5 Edition)
Huge Animal
Hit Dice: 8d8+48 (84 hp)
Initiative: -2
Speed: 5 ft. (1 square), swim 40 ft.
Armor Class: 18 (-2 size, -2 Dex, +12 natural), touch 6, flat-footed 18
Base Attack/Grapple: +6/+23
Attack: Bite +14 melee (2d6+13)
Full Attack: Bite +14 melee (2d6+13)
Space/Reach: 15 ft./10 ft.
Special Attacks: Capsize
Special Qualities: Fortification, hold breath, low-light vision, withdraw
Saves: Fort +12, Ref +4, Will +3
Abilities: Str 28, Dex 7, Con 23, Int 1, Wis 12, Cha 4
Skills: Spot +12, Swim +19
Feats: Endurance, Snatch, Weapon Focus (bite)
Environment: Any aquatic
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-14 HD (Huge); 15-24 HD (Gargantuan)
Level Adjustment: —
Enworld Turtle, Giant Snapping (3.0 Edition)
Gargantuan Beast
Hit Dice: 10d10+70 (125 hp)
Initiative: -2 Dex
Speed: 10 ft, swim 20 ft
AC: 20 (-4 size, -2 Dex, +16 natural)
Attacks: Bite +14 melee
Damage: Bite 2d8+11
Face/Reach: 40 ft by 40 ft/10 ft
Special Attacks: Improved grab
Special Qualities: Darkvision 60 ft, low-light vision
Saves: Fort +14, Ref +5, Will +2
Abilities: Str 32, Dex 6, Con 25, Int 1, Wis 8, Cha 8
Skills: Swim +21
Climate/Terrain: Any aquatic
Organization: Solitary or band (2-4)
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 11-19 HD (Gargantuan); 20-30 HD (Colossal)
Stormwrack Snapping Turtle
Small Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: –1
Speed: 5 ft. (1 square), swim 20 ft.
Armor Class: 15 (+1 size, –1 Dex, +5 natural), touch 10, flat-footed 15
Base Attack/Grapple: +1/–2
Attack: Bite +3 melee (1d4+1)
Full Attack: Bite +3 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Hold breath, low-light vision
Saves: Fort +5, Ref +2, Will +1
Abilities: Str 12, Dex 8, Con 15, Int 1, Wis 12, Cha 4
Skills: Spot +6, Swim +9
Feats: Improved Natural Armor
ᴮ, Weapon Focus (bite)
Environment: Temperate marshes
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3–4 HD (Small)
Level Adjustment: —