Updating the
Giant Snapping Turtle Working Draft.
You know, I was going to suggest Imp Crit for one of the feats, but I think I'd rather give it an Augmented Critical SA instead. Snapping turtles have really nasty bites (can take your hand off easily)! What do you think?
I did toy with the idea of giving them Augmented Critical and/or the Sever Limb special attack we came up with for the
Nikt'oo but decided against it in the end.
The
Stormwrack 3E Snapping Turtle doesn't have a high critical and the only special attacks earlier versions had is automatic bite damage, swallow whole, and surprise.
Dang it, I forgot about the Surprise.
We should either give them a really hefty racial bonus to Hide in swamps (possibly with a "bonus when partially submerged" like the SRD Crocodile) or a Camouflage ability like we've given Big Daddy Turtle.
For the feats, I'd be content with just Improved Critical, likely with Weapon Focus (bite) [like the
Stormwrack Snapping Turtle], Endurance [like our CC Giant Sea Turtle] and Improved Initiative [to represent their "shoot out neck quickly" trick] for the other feats.
Blind-Fight might suit them too, for hunting in murky swamp waters, but it seems surplus to requirements.