Converting "Real World" Animals and Vermin


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Maybe a 20 ft swim speed?

That'd do.

Looking at my last post I realise it's misleading, since I meant the "albeit not terribly fast" bit to only apply to the real-world example. The AD&D giant water spider was pretty fast (Swim 15"). I gave my 3E conversion of them swim 40 ft., since I was trying to model the "AD&D monster" version rather than the real-world original.
 




No real preference on the speed.
Environment looks good.
Stats look basically done.

I'd stick with Swim 20 ft. Real-life diving bell spiders are not particularly fast swimmers.

You should cut the Walk on Water though - Argyroneta can't do that trick like a raft spider can.

I'd also cut the +10 racial bonus to Jump out of Skills.

Apart from that it looks finished.
 

Sounds good. Updated.

Here's the next one...

Barrel spider
FREQUENCY: Uncommon
NO. APPEARING: 1-8
ARMOR CLASS: 4
MOVE: 3”*12”
HIT DICE: 4 + 4
% IN LAIR: 70%
TREASURE TYPE: C
NO. OF ATTACKS: 1/1
DMG/ATTACK: 2-8
SPECIAL ATT.: See text
SPECIAL DEF.: Nil
MAGIC RES.: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L
PSIONIC ABILITY: Nil

Barrel spiders
This spider’s pedipalps are greatly extended so they sometimes act as an extra pair of legs. The body is covered with a pale yellow film of hairs, making the spider especially sensitive to changes in air pressure and thus very difficult to surprise (roll of 1 on d8). The chelicerae are very strong; the garden variety (normal spider-sized) can crack a beetle’s armor. The giant version of this spider can crack open non-magical plate armor, or pierce non-magical leather or chainmail, on a roll of 1 or 2 on d6, while cracking or piercing magical armor requires a roll of 1 on d6; cracking or piercing armor in this manner lowers its effective armor class to 10. A ring of protection, cloak of displacement, or other similar protection will function normally.

When cornered, this spider hisses, though she does not spit poison. Treat this attack as for a bombardier beetle, with a 20% chance of stunning anyone within a 16’ radius and deafening those not stunned. Stunning lasts for 2-8 rounds, followed by 2-8 rounds of deafness. Those only deafened remain so for 2-12 rounds.


I can't locate a "barrel spider" in Wikipedia or via a quick Google search (beyond those that have appeared in videogames). Any ideas upon what this is based?
 

No idea where these are from, but I'm getting:
tremorsense or maybe blindsense
some kind of sundering attack (was it the trow that had a sundering kick?)
stunning, deafening hiss attack

Is there an "itsy-bitsy spider" or "waterspout spider" coming up? :p
 

Is there an "itsy-bitsy spider" or "waterspout spider" coming up? :p

Not until April 1st. ;)

Here's what we gave the trow...

Deforming Sunder (Su): If the trow makes a successful sunder attack against Medium or Heavy metal armor with its kick, the sunder attempt not only deals damage as usual, but the armor becomes deformed. The maximum Dex bonus of the armor is reduced by 1, and the armor takes twice as long as usual to don or remove. These penalties are removed by a Craft check to repair the armor (along with restoring the armor's hit points). These penalties do not stack if the armor is subject to deforming sunder more than once.

And of course we've got the rend armor ability of the bebelith...

Rend Armor (Ex): If a bebilith hits with both claw attacks, it pulls apart any armor worn by its foe. This attack deals 4d6+18 points of damage to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.

And there's this...

Wing Slash (Ex): If a slasrath charges, it can end the charge with a wing slash attack. The slasrath makes a +9 melee attack against each creature it threatens at the end of its charge. Each creature hit takes 3d6+10 points of damage. Additionally, if an armor wearing creature takes damage from this attack, the creature must make a Reflex saving throw (DC 19) or the armor is shredded away instantly. The save DC is Strength-based.
 

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