Sure, I'm fine with making things more deadly. I think I'd suggest a similar progression for whatever we do with the ruby melting breath --- which I think we're ready to deal with now.
Yup, that'll work for me. Thinking about the ruby breath...
I don't think we decided on a frequency, but once per hour seems reasonable to me based on the original version.
See, I would do something very similar to the jade curse but (a) specifying the damage as fire damage (or half-fire, half-untyped) and (b) making it harder to stop. Actually, that makes me wonder, should the jade curse do acid damage to items?
I don't think we decided on a frequency, but once per hour seems reasonable to me based on the original version.
It's been a while since my last post, but I think I was talking about making some of the curse damage acid --- not all of it and also not increasing the total amount.
For the ruby curse, maybe a frequency of once per minute then?