Dragon, Bestiary
CLIMATE/TERRAIN: Tropical regions
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Average (8-9)
TREASURE: See table
ALIGNMENT: Neutral evil
NO. APPEARING: 1
ARMOR CLASS: -2 (base; see table)
MOVEMENT: 9, Fl 30(C), Jp 3
HIT DICE: 12 (base; see table)
THAC0: 9
NO. OF ATTACKS: 1 bite or 1 tail
DAMAGE PER ATTACK: 1d8 or 2d6
SPECIAL ATTACKS: Constriction, heat aura
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: See table
SIZE: G (50' base)
MORALE: Fanatic (17-18)
XP VALUE: See table
Dragon: The bestiary version of this reptile differs from the game version in that it is a giant winged serpent rather than a giant winged lizard. It has a crest and a weak bite, but its tail can deliver a powerful clubbing blow. This dragon kills by constriction, like a python. The dragon is large enough to constrict elephants.
When it flies, the air around it in a 10' radius becomes superheated; all within the radius take the damage noted in the dragon's statistics table. Note that once the dragon lands, the air around it becomes normal in temperature. Dragons are not harmed by any heat, magical or natural.
Age categories given in the table are the same as those under "Dragon" in the Monstrous Manual.
Originally appeared in Dragon Magazine #199 (1993).