Incidentally, you will need to fill in the table for which SA they get at which age category. I guess that's Water Breathing and Alternate Form at wyrmling, protection from law at juvenile, Luck Bonus at adult, Detect Gems and disintegrate at old, mass charm monster at ancient, and foresight at great wyrm.
Odd, I thought I'd already updated the special abilities. Either my memory's failing me or the alteration to the post disappeared into the ether.
Anyhow, I'd better update the
Mystaran Amber Dragon Working Draft.
Hmmmm....
Mystaran Amber dragons are cunning and capricious; they are as apt to parley as to fight with their opponents, though it is often difficult to tell if they are seeking advantage or simply feeling lazy. Old enough dragons usually employ their luck bonus every day and are fond of using their disintegrate ability against opposing spellcasters. They are also apt to use spells in combat, unless driven into a killing rage. Favorite spells include....
Most of the first sentence looks as if its more appropriate for background information than combat tactics. How about:
Mystaran amber dragons usually parley before fighting. They use Bluff, Diplomacy and charm magic to mislead intelligent creatures towards the dragon's ends. In combat, they employ
protection from law and their
luck bonus; older dragons use their
luck bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are [
list]
.
A Mystaran amber dragon's breath weapons and
disintegrate power are likely to destroy any treasure an opponent is carrying, so the dragon may avoid using these attacks if it believes it will win using other methods.
I'm thinking we might as well offer an alternative list of preferred spells to the Gold Dragon, since it is a different beast. We could keep some of the preferred spells and only change a few. I'd like to include a few cleric spells, since those are an option the Gold Dragon did not address. For example, the Luck Domain has several very useful defensive spells, like
entropic shield and
freedom of movement.
How about keeping the new spells the same level as the ones swapped out, if only to narrow the choices down?
That'd make our target spell levels:
sleep (1st) =>
slow (3rd) =>
stinking cloud (3rd) =>
fire shield (4th) =>
cloudkill (5th) =>
globe of invulnerability (6th) =>
delayed blast fireball (7th) =>
maze (8th) =>