Shade
Monster Junkie
So...
Forest Maze (Su?): A manotaur can create a natural labyrinth in its home forest. To do so, the manotaur must spend at least a month pounding out these paths with their hooves. This maze may cover up to one square mile. Any creature entering this natural maze becomes hopelessly lost. Each hour(?), it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action.
On second thought, what if we modeled this after the Getting Lost rules in the DMG?
Forest is DC 15.
Perhaps the natural maze created by the manotaur has a DC of 25?
Habitat/Society: Manotaurs are evil by nature, hating all good things. Their lairs are usually overgrown, desolate forests, in which they gallop to and fro, beating out a series of twisted interlocking paths with their hooves. These paths are known only to the manotaur who lives there: Any creature attempting to follow the paths in a manotaur forest is 75% likely to become disoriented and unable to find its way back out of the forest. A person trapped in a manotaur forest has only a 10% chance per day of finding his way out without magical aid. At seemingly random points, the forest's paths straighten out for as much as 30 feet at a time. This is where the manotaur will wait, timing his charge to hit just as the victim rounds the bend and steps onto the straightened path.
Forest Maze (Su?): A manotaur can create a natural labyrinth in its home forest. To do so, the manotaur must spend at least a month pounding out these paths with their hooves. This maze may cover up to one square mile. Any creature entering this natural maze becomes hopelessly lost. Each hour(?), it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action.
On second thought, what if we modeled this after the Getting Lost rules in the DMG?
Difficult Terrain: Any character in forest, moor, hill, or mountain terrain may become lost if he or she moves away from a trail, road, stream, or other obvious path or track. Forests are especially dangerous because they obscure far-off landmarks and make it hard to see the sun or stars.
Chance to Get Lost: If conditions exist that make getting lost a possibility, the character leading the way must succeed on a Survival check or become lost. The difficulty of this check varies based on the terrain, the visibility conditions, and whether or not the character has a map of the area being traveled through. Refer to the table below and use the highest DC that applies.
Forest is DC 15.
Perhaps the natural maze created by the manotaur has a DC of 25?