Shade
Monster Junkie
Here's the second-worst gingwatzim's 3e stats:
Pakim
Small Elemental (Air)
Hit Dice: 2d8+2 (13 hp)
Initiative: +1
Speed: 20 ft., fly 40 ft. (perfect)
AC: 15 (+1 size, +1 Dex, +3 natural)
Attacks: Touch +2 melee
Damage: 1d2 temporary Strength
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: -
Special Qualities: Alternate forms, elemental traits, DR 5/+1, telepathy
Saves: Fort +2, Ref +4, Will +0
Abilities: Str 10, Dex 13, Con 14, Int 3, Wis 10, Cha 5
Skills: Hide +7, Listen +2, Move Silently +3, Spot +2
Feats: Flyby Attack
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: See text
Pakim gingwatzims in their natural form are green air spheres with a diameter of 4 feet. Pakims have poor reasoning skills and can only understand simple commands. Particularly docile, they often don't bother to resist their master's control. They can be bound into the form of an animal or plant of up to Small size. In object form, they can be +1 weapons with no magical properties.
Alternate Forms (Su): Conjured gingwatzims are assigned two additional forms by the magic of the spell that calls them. The animate and object forms are chosen and fixed when the gingwatzim is called and cannot be changed unless the creature is returned to the Ethereal Plane. The gingwatzim can assume one of its other forms or return to its natural form as a free action once per round. Often (especially in the case of less intelligent gingwatzim) their controller orders them to remain in one particular form.
In the form of another creature, the gingwatzim retains its own ability scores and other abilities, and its deflection bonus becomes a natural armor bonus. It gains none of the assumed form's ability scores or abilities in any way, and retains the immunities of its elemental type. Armor class and skill bonuses based on size (such as Hide) use the new form's size instead of the gingwatzim's normal size.
In object form, a gingwatzim cannot move itself or drain Strength using its touch attack ability, and it loses its deflection bonus. When it takes the form of a weapon, a gingwatzim has an enhancement bonus equal to the bonus that would bypass its own damage reduction. For example, a pakim gingwatzim, which has damage reduction 5/+1, that takes the form of a longsword is effectively a +1 longsword.
Telepathy (Su): Gingwatzims can communicate telepathically with any creature within 100 feet as long as that creature has a language. The low intelligence of some gingwatzims hampers their ability to communicate anything but the most basic concepts.
Pakim
Small Elemental (Air)
Hit Dice: 2d8+2 (13 hp)
Initiative: +1
Speed: 20 ft., fly 40 ft. (perfect)
AC: 15 (+1 size, +1 Dex, +3 natural)
Attacks: Touch +2 melee
Damage: 1d2 temporary Strength
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: -
Special Qualities: Alternate forms, elemental traits, DR 5/+1, telepathy
Saves: Fort +2, Ref +4, Will +0
Abilities: Str 10, Dex 13, Con 14, Int 3, Wis 10, Cha 5
Skills: Hide +7, Listen +2, Move Silently +3, Spot +2
Feats: Flyby Attack
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: See text
Pakim gingwatzims in their natural form are green air spheres with a diameter of 4 feet. Pakims have poor reasoning skills and can only understand simple commands. Particularly docile, they often don't bother to resist their master's control. They can be bound into the form of an animal or plant of up to Small size. In object form, they can be +1 weapons with no magical properties.
Alternate Forms (Su): Conjured gingwatzims are assigned two additional forms by the magic of the spell that calls them. The animate and object forms are chosen and fixed when the gingwatzim is called and cannot be changed unless the creature is returned to the Ethereal Plane. The gingwatzim can assume one of its other forms or return to its natural form as a free action once per round. Often (especially in the case of less intelligent gingwatzim) their controller orders them to remain in one particular form.
In the form of another creature, the gingwatzim retains its own ability scores and other abilities, and its deflection bonus becomes a natural armor bonus. It gains none of the assumed form's ability scores or abilities in any way, and retains the immunities of its elemental type. Armor class and skill bonuses based on size (such as Hide) use the new form's size instead of the gingwatzim's normal size.
In object form, a gingwatzim cannot move itself or drain Strength using its touch attack ability, and it loses its deflection bonus. When it takes the form of a weapon, a gingwatzim has an enhancement bonus equal to the bonus that would bypass its own damage reduction. For example, a pakim gingwatzim, which has damage reduction 5/+1, that takes the form of a longsword is effectively a +1 longsword.
Telepathy (Su): Gingwatzims can communicate telepathically with any creature within 100 feet as long as that creature has a language. The low intelligence of some gingwatzims hampers their ability to communicate anything but the most basic concepts.