Converting World of Greyhawk monsters

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Just a note that there is already a "Ravenous" template in Dragon #319/Dragon Compendium, Volume 1, so this template might need a slightly name change to avoid confusion.

Good point. At first, I thought they were one and the same, but they differ enough to warrant conversion. Hmmm..."famished creature" or "voracious creature" for this template?
 

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You beat me to the flavor text! Looks good.

I would suggest the same thing for the samples. One question about the template: since we're only keeping racial HD, should we say that the templated creature loses any SAs or SQs that come from class abilities?
 

You beat me to the flavor text! Looks good.

I would suggest the same thing for the samples. One question about the template: since we're only keeping racial HD, should we say that the templated creature loses any SAs or SQs that come from class abilities?

Good idea.

Voracious 1st-level Human Commoner
Medium Undead (Augmented Humanoid)
Hit Dice: 1d12 (6 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple: +0/+0
Attack: Quarterstaff +0 melee (1d8+1/19–20) or claw +0 melee (1d4 plus 1 Con)
Full Attack: Quarterstaff +0 melee (1d8+1/19–20) and claw -5 melee (1d4 plus 1 Con) or 2 claws +0 melee (1d4 plus 1 Con)
Space/Reach: 5 ft./5 ft.
Special Attacks: Constitution damage, create spawn
Special Qualities: Darkvision 60 ft., need to feed
Saves: Fort +1, Ref +0, Will –1
Abilities: Str 13, Dex 11, Con —, Int 6, Wis 9, Cha 8
Skills: Handle Animal +3, Profession (farmer) +3, Ride +4
Feats: 2
Environment: Warm forests
Organization: Solitary or pack (2-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: —
Level Adjustment: +0

The human commoner presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Voracious Small Viper
Small Undead (Augmented Animal)
Hit Dice: Hit Dice: 1d12 (6 hp)
Initiative: +7
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +0/–6
Attack: Bite +4 melee (1d2–2 plus poison plus 1 Con)
Full Attack: Bite +4 melee (1d2–2 plus poison plus 1 Con)
Space/Reach: 5 ft./5 ft.
Special Attacks: Constitution damage, create spawn, poison
Special Qualities: Darkvision 60 ft., need to feed, scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Feats: Improved Initiative, Weapon Finesse (B)
Environment: Warm forests
Organization: Solitary or pack (2-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: —
Level Adjustment: —

Poison (Ex): Bite, Fort DC 10, initial and secondary damage 1d6 Con. The save DC is Constitution-based.
 



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