You beat me to the flavor text! Looks good.
I would suggest the same thing for the samples. One question about the template: since we're only keeping racial HD, should we say that the templated creature loses any SAs or SQs that come from class abilities?
Good idea.
Voracious 1st-level Human Commoner
Medium Undead (Augmented Humanoid)
Hit Dice: 1d12 (6 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple: +0/+0
Attack: Quarterstaff +0 melee (1d8+1/19–20) or claw +0 melee (1d4 plus 1 Con)
Full Attack: Quarterstaff +0 melee (1d8+1/19–20) and claw -5 melee (1d4 plus 1 Con) or 2 claws +0 melee (1d4 plus 1 Con)
Space/Reach: 5 ft./5 ft.
Special Attacks: Constitution damage, create spawn
Special Qualities: Darkvision 60 ft., need to feed
Saves: Fort +1, Ref +0, Will –1
Abilities: Str 13, Dex 11, Con —, Int 6, Wis 9, Cha 8
Skills: Handle Animal +3, Profession (farmer) +3, Ride +4
Feats: 2
Environment: Warm forests
Organization: Solitary or pack (2-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: —
Level Adjustment: +0
The human commoner presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Voracious Small Viper
Small Undead (Augmented Animal)
Hit Dice: Hit Dice: 1d12 (6 hp)
Initiative: +7
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +0/–6
Attack: Bite +4 melee (1d2–2 plus poison plus 1 Con)
Full Attack: Bite +4 melee (1d2–2 plus poison plus 1 Con)
Space/Reach: 5 ft./5 ft.
Special Attacks: Constitution damage, create spawn, poison
Special Qualities: Darkvision 60 ft., need to feed, scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Feats: Improved Initiative, Weapon Finesse (B)
Environment: Warm forests
Organization: Solitary or pack (2-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: —
Level Adjustment: —
Poison (Ex): Bite, Fort DC 10, initial and secondary damage 1d6 Con. The save DC is Constitution-based.