Converting World of Greyhawk monsters

Status
Not open for further replies.
Hmm, maybe a conflagration? 1d8 jackals...

Skills: 6 ranks of Bluff, Concentration, Disguise, Hide, Intimidate, Knowledge (nature), Listen, Spot?

Feats: Dodge?, Flyby Attack?
 

log in or register to remove this ad

That all sounds reasonable. Maybe a few more Knowledge skills to draw upon for riddles?

Possibly swap Dodge for Skill Focus (Knowledge [nature])?
 

Good idea on the Knowledge skills and Skill Focus. I'd also be happy with dropping Intimidate (and even some of Listen & Spot) to free up a few ranks for Knowledge.
 


Let's go with history and local and then see if we want to scrounge ranks from somewhere else. ;)

For the riddling curse, should characters be allowed an (appropriate) Knowledge skill check to come up with the answer? Maybe DC = FF's Knowledge check plus a racial bonus?
 

Good idea.

Updated.

CR 2?

Did we want to give them summon nature's ally and/or a charm monster ability to account for these "minions"?

Does the flavor text look OK?
 


Maybe a charm monster ability that only works on jackal-like and hyena-like creatures?

Flavor looks good.

For Hide in Flames, make it a +8 (or even +12) bonus on Hide checks.

Edit: I seem to have cross-posted with demiurge, and I guess we lean different ways on the charming. I'm happy to let Shade decide.
 

I can see the gnolls and jackalweres following willingly, but a charm animal SLA might be appropriate to explain the jackals and hyenas.
 


Status
Not open for further replies.
Remove ads

Top