Converting World of Greyhawk monsters

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Wikipedia said:
Iguanas have excellent vision and are able to see shapes, shadows, color and movement at long distances. Iguanas use their eyes to navigate through crowded forests, as well as for finding food. They also use visual signals to communicate with members of the same species.

Wikipedia said:
Green iguanas have excellent vision, enabling them to detect shapes and motions at long distances.[18] As Green iguanas have only a few Rod cells, they have poor vision in low-light conditions. At the same time, they have cells called “double Cone cells” that give them sharp color vision and enable them to see ultraviolet wavelengths.[18] This ability is highly useful when basking so the animal can ensure that it absorbs enough sunlight in the forms of UVA and UVB to produce Vitamin D.

Racial bonus on Spot checks?

No low-light vision?

Wikipedia said:
Agile climbers, iguanas can fall up to 50 feet (15 m) and land unhurt (iguanas use their hind leg claws to "hook" leaves, branches, or anything in a "clasping" motion to break a fall).

Slow fall 50 feet like a monk?

Wikipedia said:
If the threat persists the Green iguana will lash with its tail, bite and use its claws in defense.[6] Wounded animals are more inclined to fight than uninjured ones.

Add claw attacks?

Skills: 9 (Climb +8, Swim +8)

Feats: 3

Environment: Temperate and warm forests?

Organization: Solitary?

Advancement: x
 

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Racial bonus on Spot checks?

No low-light vision?

Slow fall 50 feet like a monk?

Add claw attacks?
Yes to all that. Maybe weakish claws, like 1d4 or 1d6?

Skills: 9 (Climb +8, Swim +8)

Feats: 3

Environment: Temperate and warm forests?

Organization: Solitary?

Advancement: x

I'd say max Spot. Maybe give it Alertness or SF (Spot), Stealthy, Multiattack?

Yes, yes, 7-12 HD (Large), 13-24 HD (Huge)?
 

Updated.

Combat: The giant iguana attacks only if cornered or hungry. It can stand in any position unmoving for great lengths of time. Even its breathing is not noticeable. Its coloration provides camouflage in darkened undergrowth, where it causes a -3 penalty to opponents’ surprise rolls.

They prefer to hunt in the darkened undergrowth of a forest and then bask in the sun to digest. Even standing in the open under bright sunlight, it is possible to not notice the completely immobile iguana.

+8 Hide bonus in forest terrain? +8 Hide bonus when immobile in any terrain? (And thus, +16 when immobile in forest terrain?)

Habitat/Society: Giant iguanas are solitary hunters, but they gather in groups for sunning or to find a mate. Such groups are rarely dangerous, and there is only a 1 in 6 chance of an unprovoked attack.

OK, I guess it isn't Solitary. ;)

Organization: Solitary, mated pair, or pack (2-6)?

Any attacks to its tail cause pain, but inflict no damage on the lizard. The tail can even be severed clean off. This is unpleasant for the iguana, but it grows a new one at the rate of a foot a month.

Any mechanics needed for this, or just relegate it to flavor text?
 

Hide bonus and organization look good. Let's leave the bit about tail as flavor.

Looks basically done. CR 4? 500 lb?
 

I think slow fall is a bit ridiculous--iguanas can survive large falls because they're light and agile, whereas these guys are big and burly.
 

I think slow fall is a bit ridiculous--iguanas can survive large falls because they're light and agile, whereas these guys are big and burly.
No biggy to me -- I'm happy to take it out if Shade is.

Hmmm. Wonder what my wife would think if I decided I wanted a pet iguana. :lol:
 




Ravenous
CLIMATE/TERRAIN: tropical jungle
FREQUENCY: very rare
ORGANIZATION: pack
ACTIVITY CYCLE: any
DIET: living tissue
INTELLIGENCE: Low (5-7)
TREASURE: Nil
ALIGNMENT: Neutral Evil

NO. APPEARING: 2d6
ARMOR CLASS: 8
MOVEMENT: 9
HIT DICE: see below
THAC0: see below
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d3 + special
SPECIAL ATTACKS:. Constitution drain
SPECIAL DEFENSES: Spell immunity
MAGIC RESISTANCE: See below
SIZE: M or see below
MORALE: Fearless (20)
XP VALUE: 65

The ravenous are zombie-like creatures created by Meyanok's famine in the city-state of Tolanok. They appear to be normal humans or mundane snakes that move with a slight stiffness and look emaciated as if from starvation. Most of their minds are gone, and their only thought is of satisfying the hungering ache in their stomachs and bones.

Combat: Ravenous attack with their natural weapon nails for humans, bites or constriction for snakes. In addition to this damage, the touch of a ravenous draws vitality from the victim, resulting in a loss of one point of Constitution; this does not cause an adjustment in the victim's hit points due to a change in bonus hit points per level. A creature brought to 0 Constitution dies and rises as a ravenous within 24 hours unless the corpse is blessed or buried with a full meal. Only a human, humanoid, demihuman or a snake may be turned into a ravenous; a creature that rises as a ravenous has its original hit dice and THAC0; humans and demihumans become 1-HD ravenous. Lost Constitution is regained at a rate of 1 point per day in which the victim eats three full meals.

Like all undead, ravenous are immune to sleep, charm and hold spells. They are turned by clerics according to their hit dice. A ravenous can be distracted by throwing food to it normal rations are preferred to dried ones - or the use of spells such as create food and water or hero's feast.

Habitat/Society: Formerly the inhabitants of a small, prosperous city and its outlying farms, the ravenous still gather in groups as their living counterparts had. A group may be all human-like or it may include some snakes. They hunt in packs to more easily bring down their victims, which are not eaten but drained of their life-giving properties. They have no concern for treasure.

Ecology: Ravenous take from their environment and give nothing back to it. When destroyed, their bodies collapse into dust and bone fragments. Ravenous can draw sustenance from plant life, but they quickly deplete their environment of this resource and therefore live in barren areas with dead and withered vegetation.

Originally appeared in Scarlet Brotherhood (1999).
 

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