Converting World of Greyhawk monsters

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Updated.

In addition, any human, humanoid, or demihuman creature it touches must make a successful saving throw vs. paralyzation with a -4 penalty or be paralyzed for 24 hours.

Do we want to raise it to 24 hours?

Characters slain by an elevated ghoul become standard ghouls thirty minutes after death unless a cleric casts bless on their remains.

Do we want to make the incubation period faster, as well as add the 30 minutes bit?

(Note that elves are vulnerable to the paralysis effect, but do not become ghouls after death.)

Modify paralysis to no longer exclude elves? What about the becoming ghouls bit? Normal ghouls can "turn" elves into ghouls.

A protection from evil spell keeps the creature at bay for 1 round.

Do we need to address that?


That's odd, since ghouls are normally "always chaotic evil". I think I'd still prefer the latter, or maybe reduce it to "usually".
 

Make them always chaotic evil, like other ghouls. Their paralysis affects elves.

Two thoughts on the making of ghouls. We could drop ghoul fever for create spawn, or we could have augmented ghoul fever--incubation one minute, does damage every hour, can only be removed with a remove curse or break enchantment, like mummy rot.
 

Let's say that their paralysis affects even creatures normally immune to paralysis (including elves).

How did normal 2e ghouls create new ghouls -- a disease, or something like create spawn?
 

From the 2e Monstrous Compendium:
"Any human or demi-human (except elves) killed by a ghoulish attack will become a ghoul unless blessed (or blessed and then resurrected). Obviously, this is also avoided if the victim is devoured by the ghouls"
 


Supernatural disease = great idea!

Updated.

Skills: 80
Ghouls and ghasts have Balance, Climb, Hide, Jump, Move Silently, Spot

Feats: Multiattack, 4 more
 

Ability Focus (contagious paralysis), Dodge, Mobility, Spring Attack

Oh, and I just noticed. Its Dex is listed as still being 15, even though it has a +5 Dex bonus to AC.
 

Updated.

Balance 10, Climb 10, Hide 14, Jump 10, Move Silently 14, Spot 10, Tumble 10?

Challenge Rating: 9? (They are slightly deadlier than a mohrg at CR 8)

Advancement: 14-26 HD (Medium)?
 


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