Shade
Monster Junkie
Updated.
Shall we work on passive form?
Shall we work on passive form?
In its passive state, the mold wyrm spreads out over a surface area roughly 60 feet in diameter, appearing as a continuous layer of grayish, scaly mold on the floor, walls, and ceiling of a tunnel or cavern. The resting mold wyrm simply covers up any nonambulatory natural molds and fungi already growing in the area it occupies. In this state, it always keeps a pile of jagged stones (usually obsidian) resembling a cairn somewhere on its thinly spread body.
When aroused by movement or vibration within its chamber, the fungus layer liquefies, flowing into a huge animate shape over the course of a single round. As it activates, it incorporates the jagged obsidian shards into its mouth to serve as teeth, placing them in several circular rows. In its fully active state, the mold wyrm appears as a mold-covered, gray-scaled worm with a huge, toothy maw, but no eyes and other sensory apparatus.
Because of the trace of pure life-principle in the mold wyrm's body, it suffers only 50% of normal damage from physical attacks (including those of magic weapons) and can regenerate all lost hit points with 4 hours of rest in its passive state.
Mold wyrms cannot remain active all the time, however. The creature must spend 8 out of every 24 hours resting in its passive state or begin losing 20% of its original hit points per hour. It can arrest this hit point loss at any time by resuming its passive state. While passive or shifting between states, the mold wyrm suffers double normal damage from damage-producing area effect spells. Attacks of any sort cause the creature to resume its active state immediately, regardless of the consequences.