Converting World of Greyhawk monsters

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Shall we work on passive form?

In its passive state, the mold wyrm spreads out over a surface area roughly 60 feet in diameter, appearing as a continuous layer of grayish, scaly mold on the floor, walls, and ceiling of a tunnel or cavern. The resting mold wyrm simply covers up any nonambulatory natural molds and fungi already growing in the area it occupies. In this state, it always keeps a pile of jagged stones (usually obsidian) resembling a cairn somewhere on its thinly spread body.

When aroused by movement or vibration within its chamber, the fungus layer liquefies, flowing into a huge animate shape over the course of a single round. As it activates, it incorporates the jagged obsidian shards into its mouth to serve as teeth, placing them in several circular rows. In its fully active state, the mold wyrm appears as a mold-covered, gray-scaled worm with a huge, toothy maw, but no eyes and other sensory apparatus.

Because of the trace of pure life-principle in the mold wyrm's body, it suffers only 50% of normal damage from physical attacks (including those of magic weapons) and can regenerate all lost hit points with 4 hours of rest in its passive state.

Mold wyrms cannot remain active all the time, however. The creature must spend 8 out of every 24 hours resting in its passive state or begin losing 20% of its original hit points per hour. It can arrest this hit point loss at any time by resuming its passive state. While passive or shifting between states, the mold wyrm suffers double normal damage from damage-producing area effect spells. Attacks of any sort cause the creature to resume its active state immediately, regardless of the consequences.
 

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Adapting Airy:

Insubstantial Anatomy (Ex): Since a mold wyrm is essentially a mass of separated plant matter held together by positive energy, it is difficult to know where to attack the creature. Any melee or ranged attack directed at a mold wyrm has a 50% miss chance. The blow or missle may pass through the creature's body without harming it. Even a true seeing effect is useless for determining where and how to strike the creature.

What do you think? Then I'm ready to move to the resting state.
 


Ok, then, how about this?

Passive Form (Ex?): When resting, mold wyrms spread into a 60 ft diameter film of mold and fungus that covers floor, walls, and ceiling of its habitat. This fungal carpet always covers a cairn of obsidian rocks. Converting between its passive form and natural worm form (which uses the rocks as teeth) takes a full round.

A mold wyrm must spend at least 8 out of every 24 hours in passive state. If it does not, it takes 1d8? points of damage each hour that it remains in worm form. If attacked, a mold wyrm always takes worm form, regardless of whether it has rested enough.
 

Lookin' good. We'll need to add something about this...

Because of the trace of pure life-principle in the mold wyrm's body, it suffers only 50% of normal damage from physical attacks (including those of magic weapons) and can regenerate all lost hit points with 4 hours of rest in its passive state.

Heals 1/4 of lost hp/hour, or gets 'em all back after 4?
 

Let's say gets them all back after 4 hours. I think that should push this to an Su ability. I'm going to bump the hp loss due to being too active, since the original wanted 1/5 of hp. How's this?

Passive Form (Su): When resting, mold wyrms spread into a 60 ft diameter film of mold and fungus that covers floor, walls, and ceiling of its habitat. This fungal carpet always covers a cairn of obsidian rocks. Converting between its passive form and natural worm form (which uses the rocks as teeth) takes a full round.

Due to the trace of positive energy that holds the mold wyrm together, it heals at a rapid rate when resting. After four consecutive hours of rest, a mold wyrm heals any hit point or temporary ability damage that it had taken and returns to full health.

A mold wyrm must spend at least 8 out of every 24 hours in passive state. If it does not, it takes 3d8 points of damage each hour that it remains in worm form. If attacked, a mold wyrm always takes worm form, regardless of whether it has rested enough.
 


Looking pretty good. Put all skill ranks in Spot? Power Attack, Imp Bull Rush, Awesome Blow, Imp Init, Cleave or maybe Snatch?
 


Mostly, but it does let the thing toss unfortunates around. Still, I agree. It's just that Cleave is kind of boring.
 

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